Teamfight Tactics Lawsuit for Video Game Addiction

Published By:
Picture of Jessica Paluch-Hoerman
Jessica Paluch-Hoerman

Attorney Jessica Paluch-Hoerman, founder of TruLaw, has over 28 years of experience as a personal injury and mass tort attorney, and previously worked as an international tax attorney at Deloitte. Jessie collaborates with attorneys nationwide — enabling her to share reliable, up-to-date legal information with our readers.

This article has been written and reviewed for legal accuracy and clarity by the team of writers and legal experts at TruLaw and is as accurate as possible. This content should not be taken as legal advice from an attorney. If you would like to learn more about our owner and experienced injury lawyer, Jessie Paluch, you can do so here.

TruLaw does everything possible to make sure the information in this article is up to date and accurate. If you need specific legal advice about your case, contact us by using the chat on the bottom of this page. This article should not be taken as advice from an attorney.

Key takeaways:

  • The Teamfight Tactics addiction lawsuit joins over 100 consolidated cases in California JCCP No. 5363 allowing players who developed gaming addiction before age 25 to seek compensation through TruLaw's free case evaluation system.
  • TFT uses gambling-like mechanics including loot box systems with 2% rare drop rates, variable-ratio reinforcement schedules, ranking anxiety, and FOMO tactics that deliberately exploit developing brains under 25 to create compulsive playing behaviors and addiction.
  • TFT addiction damages include medical expenses, lost wages, educational disruption, and excessive in-game spending, with compensation potentially ranging from tens of thousands to millions based on documented physical, mental, and financial harms caused by Riot Games.

Who is Filing a Teamfight Tactics Lawsuit for Video Game Addiction?

Question: Who is filing a Teamfight Tactics lawsuit for video game addiction?

Answer: Players who developed severe gaming addiction from Teamfight Tactics’ auto-battler mechanics and their families are filing lawsuits against Riot Games, alleging the League of Legends spinoff uses infinite playability and randomized rewards to create compulsive gaming behaviors.

These plaintiffs include individuals who became addicted to TFT’s strategy-based gameplay, spending excessive hours pursuing ranked progression while experiencing gamer’s rage, depression, anxiety, and requiring educational accommodations or psychiatric intervention.

On this page, we’ll discuss this question in further depth, serious health consequences of Teamfight Tactics Addiction lawsuit and much more.

Teamfight Tactics Lawsuit for Video Game Addiction

Legal Investigation Into Teamfight Tactics’ Addictive Auto-Battler Design

With approximately 30 million monthly players, Teamfight Tactics creates addiction through endless combinations of champions, augments, and items that provide variable rewards similar to slot machine mechanics.

The lawsuits claim Riot Games deliberately designed TFT with frequent updates, seasonal content, and unpredictable outcomes that trigger dopamine responses and make it virtually impossible for vulnerable players to stop playing video games despite negative consequences.

The game’s auto-chess format creates infinite replay-ability through randomized unit combinations and augmentations, ensuring no two games feel identical and compelling players to chase the perfect strategy endlessly.

Riot Games’ frequent patches and rebalancing updates force players to continuously adapt strategies, creating a cycle where mastery is never achieved and engagement remains perpetually high.

If you or someone you love has experienced compulsive gaming from Teamfight Tactics, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can help you determine if you qualify to file a Video Game Addiction Lawsuit today.

Table of Contents

Overview of the Teamfight Tactics Video Game Addiction Lawsuit

The Teamfight Tactics video game addiction lawsuit represents a groundbreaking legal challenge against Riot Games for allegedly engineering their auto-battler game with psychological manipulation tactics designed to create compulsive playing behaviors, particularly in players under 25.

TruLaw, which has successfully secured over $3 billion in compensation for injured individuals across all 50 states, is now helping families seek justice against video game companies accused of prioritizing profits over player wellbeing through deliberate addiction-inducing game mechanics.

TruLaw’s innovative digital-first approach and instant case evaluation through the chat on this page makes filing accessible to affected families nationwide.

Legal Basis for TFT Addiction Claims Against Riot Games

The legal foundation for Teamfight Tactics addiction claims rests on established product liability principles, arguing that Riot Games knowingly designed their game with defective features that create unreasonable dangers to users.

These lawsuits assert that Teamfight Tactics (and many games in the industry) deliberately incorporated psychological manipulation tactics borrowed from gambling industries, including variable ratio reinforcement schedules and dopamine-triggering reward-based systems – effectively bringing these exploits into the gaming industry.

The foundation for TFT addiction claims rests on several established legal theories:

  • Product Liability: Plaintiffs sometimes argue that certain games are “defective” or “unreasonably dangerous” because they are intentionally designed to encourage excessive play. This approach usually requires proof that the product causes predictable harm beyond what an average consumer would expect.
  • Failure to Warn: A central claim is that video game manufacturers did not provide adequate warnings to players and parents about the potential risks of developing video game addiction. The lawsuits argue that the company had a duty to disclose the possible negative outcomes of excessive play, such as mental health issues and social isolation
  • Negligence: Claims may allege that video game developers failed to warn players about the risks of excessive use or the potential for behavioral addiction. Plaintiffs argue that Riot Games had a duty to inform users about possible harms, yet failed to do so.
  • Consumer Protection and Unfair Practices: Some legal actions invoke state or federal consumer protection laws, suggesting that in-game design choices (such as loot boxes or behavioral reinforcement mechanisms) are unfair, deceptive, or predatory, especially toward minors.

The American Psychiatric Association’s inclusion of Internet Gaming Disorder in the DSM-5 as a condition requiring further study, combined with the World Health Organization’s formal recognition of Gaming Disorder in the ICD-11, provides medical legitimacy to these legal claims.

Courts across the country are increasingly accepting gaming addiction as a legitimate medical condition that creates actionable harm, with recent rulings allowing discovery of internal company documents and recognizing the validity of addiction-based claims against major video game companies who knowingly exploited psychological vulnerabilities for profit.

Legal Experts Investigate Teamfight Tactics Addictive Game Design Mechanics

Teamfight Tactics deliberately employs sophisticated psychological manipulation techniques borrowed directly from gambling industries to create compulsive playing patterns that hijack the brain’s natural reward systems.

These addictive mechanics specifically exploit the developing brains of adolescents and young adults under 25, whose prefrontal cortex and dopamine pathways are particularly vulnerable to variable ratio reinforcement schedules and uncertainty-based rewards that mirror slot machines and casino games.

The distinction between TFT’s specific addiction-inducing features versus general gaming habits proves important for establishing the intentional design argument central to legal claims.

Rather than creating a game that players naturally enjoy in moderation, Riot Games engineered TFT with multiple overlapping systems of randomization, time pressure, and competitive anxiety designed to prevent players from finding natural stopping points or achieving satisfaction that would allow healthy disengagement.

The Ranking System and Competitive Pressure

TFT’s elaborate nine-tier ranking system spanning from Iron through Challenger creates perpetual anxiety through its League Points (LP) mechanics, where players must accumulate 100 LP to advance while constantly risking demotion through poor performance.

The system’s most insidious feature involves seasonal resets every 10-12 weeks that force players back down the ladder, erasing months of progress and compelling behavior seen in excessive gamers just to maintain their previous status, creating what psychologists recognize as a “hedonic treadmill” where satisfaction remains permanently out of reach.

Riot Games engineered TFT’s ranking system with calculated psychological manipulation tactics:

  • Demotion Anxiety: The constant threat of rank loss keeps players engaged even when wanting to stop, exploiting fear-based motivation to maintain unhealthy playing sessions.
  • Rigged Matchmaking: Algorithms specifically designed to maintain 50% win rates regardless of skill improvement, ensuring players never feel satisfied with their progress.
  • Rank Decay System: Master+ players lose 50-250 LP daily without playing, forcing continuous engagement to maintain hard-earned status.
  • Exclusive Seasonal Rewards: End-of-season emotes and arena skins available only to high-ranking players create artificial scarcity and competitive pressure.
  • Public Rank Display: Visible ranking creates social pressure and shame for lower tiers, exploiting peer comparison to drive engagement.
  • Provisional Match Manipulation: Accelerated early climbing hooks new players with artificial success before normalizing to frustrating patterns.

Neuroscience research demonstrates that competitive ranking systems trigger dopamine responses identical to those observed in gambling addiction, with brain imaging studies showing increased activity in the ventral striatum and prefrontal cortex during rank-related wins and losses.

The average player must invest 3-5 hours daily just to maintain their rank against decay and the constant influx of climbing players, with Challenger-tier players reporting 8-12 hour daily sessions during competitive seasons, creating excessive gaming habits that mental health professionals classify as pathological gaming behavior meeting DSM-5 criteria for addiction.

Randomized Rewards and Loot Box Mechanics

TFT’s entire economic model revolves around randomized reward mechanics that function identically to slot machines, with champion shops refreshing unpredictably, item drops following random distributions, and augment selections creating layers of uncertainty that trigger addictive behaviors.

These Random Ratio (RR) reinforcement schedules, as documented in gambling psychology research (and implemented by popular gaming companies like Epic Games), create stronger addictive responses than any other reward pattern because the brain releases maximum dopamine during uncertain outcomes rather than guaranteed rewards – exploiting the same neural pathways that make casino gambling addictive.

TFT’s monetization strategy revolves around these documented gambling-like features:

  • Treasure Realms Gacha System: Randomized loot boxes requiring Treasure Tokens that cost real money, mimicking gambling mechanics
  • Variable Reward Schedules: Random drops of gold, items, champions, and cosmetics that trigger dopamine responses similar to slot machines
  • Star Content Time Limitations: Exclusive rare items available only temporarily, creating artificial scarcity and urgency
  • Milestone Reward Tracks: Progress systems that encourage continued spending to reach guaranteed rewards, similar to casino loyalty programs
  • Infinite Gameplay Combinations: Endless possibilities through champion, augment, and item combinations that promote prolonged engagement
  • Frequent Content Updates: Regular patches and limited-time events that maintain constant player investment and FOMO
  • Pity System Mechanics: Guaranteed drops after multiple attempts that encourage players to continue spending until reaching thresholds

Research published in neuroscience journals confirms that variable ratio reinforcement schedules, particularly those involving near-misses and loss-disguised-as-wins, create the strongest behavioral addictions by hijacking dopamine pathways normally reserved for survival behaviors.

If you or a loved one has experienced financial hardship from excessive in-game purchases in Teamfight Tactics, contact TruLaw using the chat on this page to determine if you qualify for compensation through the video game addiction lawsuit.

Fear of Missing Out (FOMO) & Frequent Updates

Riot Games faces mounting legal challenges over Teamfight Tactics’ aggressive update schedule and psychological manipulation tactics that allegedly exploit Fear of Missing Out (FOMO) to create compulsive gaming behaviors.

The auto-battler game releases patches every two weeks without fail, introduces entirely new sets every four months, and constantly rotates limited-time events, seasonal rewards, and exclusive content that pressures players (particularly minors) to maintain continuous engagement or risk falling behind.

Plaintiffs argue that this relentless cycle of updates is specifically engineered to prevent players from taking breaks, as missing even a few days can result in lost opportunities for rare items, ranking decay, or exclusion from time-sensitive competitive advantages.

The lawsuits identify multiple FOMO-inducing mechanisms deliberately embedded in Teamfight Tactics’ design:

  • Bi-Weekly Patch Schedule: Updates every 14 days that constantly shift the meta, requiring players to relearn strategies and maintain engagement to stay competitive
  • Limited-Time Battle Passes: Seasonal content with exclusive rewards that expire if not completed within strict timeframes, creating urgency and daily login pressure
  • Ranked Season Resets: Quarterly competitive resets that force players to grind repeatedly to maintain their status and unlock tier-based rewards
  • Exclusive Customization Items: Time-sensitive cosmetics, avatars, and rare skins that never return once their event ends, exploiting completionist tendencies
  • Opening Encounters and Special Events: Rotating game modes and bonus mechanics available only for brief periods, compelling constant participation
  • Anniversary Celebrations and Set Revivals: Nostalgia-driven limited returns of previous content that triggers fear of missing “one-time only” experiences
  • Daily Login Bonuses: Incremental rewards that reset if players miss a day, creating artificial daily engagement requirements

Legal experts argue that Teamfight Tactics’ approximately 30 million monthly players are subjected to what amounts to psychological manipulation through these constantly evolving mechanics.

The game’s design creates an environment where players feel obligated to log in daily, spend money on limited offers, and sacrifice real-world responsibilities to keep pace with the endless content treadmill.

TruLaw is actively pursuing compensation for families whose children have developed gaming addiction, suffered academic decline, experienced social isolation, or incurred financial harm from the game’s allegedly predatory FOMO tactics.

If your child has developed physical health problems from excessive Teamfight Tactics play, you may be eligible to recover medical expenses and future treatment costs through the gaming addiction lawsuit.

Contact TruLaw using the chat on this page to learn more about filing a TFT Addiction Lawsuit and securing compensation for your family.

Serious Health Consequences of Teamfight Tactics Addiction

The documented physical and mental health impacts experienced by TFT addiction victims mirror those observed in substance abuse disorders, with the American Psychiatric Association’s DSM-5 recognizing Internet Gaming Disorder as a condition requiring clinical attention that manifests through severe functional impairment.

These devastating health consequences form the foundation of TruLaw’s pursuit of compensation for affected families, as medical research from institutions like The World Health Organization confirms that excessive video gaming can lead to serious physical, psychological, and social deterioration.

The recognition of gaming disorder as a legitimate mental health condition has strengthened claims that Riot Games failed to warn players about the potential for developing addiction-related conditions from playing their strategically designed game.

Mental Health and Behavioral Disorders

Recent longitudinal studies examining North American Teamfight Tactics players have found correlations between excessive gameplay and the development of other mental health conditions, particularly depression, anxiety, and symptoms consistent with Internet Gaming Disorder.

The lawsuits claim that despite knowing these risks, Riot Games and similar major gaming companies failed to provide adequate warnings about the potential for psychological harm, especially among players who begin gaming before age 24.

The behavioral and mental health disorders specifically linked to Teamfight Tactics addiction include:

  • Depression and Anxiety: Persistent sadness, hopelessness, and heightened stress levels that worsen with continued gaming patterns
  • Oppositional Defiant Disorder: Behavioral problems including violent outbursts, defiance, and aggressive responses when gaming is restricted
  • Sleep Disturbances and Insomnia: Disrupted sleep patterns, frequent headaches, and chronic fatigue from extended gaming sessions
  • Social Isolation and Withdrawal: Deterioration of personal relationships, academic decline, and abandonment of previously enjoyed activities
  • Obsessive-Compulsive Symptoms: Preoccupation with the game, inability to control gaming impulses, and compulsive checking behaviors
  • Physical Health Problems: Repetitive stress injuries, eye strain, computer vision syndrome, and sedentary lifestyle complications
  • ADHD-Related Symptoms: Reduced behavioral activation, difficulty with impulse control, and attention regulation problems

To qualify for legal action, plaintiffs must demonstrate they played Teamfight Tactics for at least three hours daily over five weeks or more, started playing before age 24, and experienced mental health struggles or behavioral disorders before age 25.

Legal experts are gathering evidence including medical records, mental health evaluations, game usage logs, and expert testimony linking the game’s randomized rewards, infinite gameplay loops, and frequent updates to the development of these disorders.

Physical Health Impacts and Medical Complications

Teamfight Tactics addiction lawsuits highlight severe physical health consequences that develop from prolonged gaming sessions, with plaintiffs reporting medical complications ranging from repetitive stress injuries to cardiovascular problems.

Medical experts have documented that players who engage in excessive gaming sessions lasting 10-20 hours experience multiple physiological disorders, including carpal tunnel syndrome, chronic eye strain, and severe sleep deprivation that disrupts circadian rhythms.

The documented medical complications associated with Teamfight Tactics and similar gaming addictions include:

  • Repetitive Strain Injuries: Carpal tunnel syndrome, trigger finger, and “gamer’s thumb” from continuous controller or mouse use
  • Computer Vision Syndrome: Digital eye strain causing dry eyes, blurred vision, headaches, and potential long-term vision problems
  • Sleep Disorders: Chronic insomnia, circadian rhythm disruption from blue light exposure, and sleep deprivation affecting cognitive function
  • Musculoskeletal Problems: Chronic back pain, neck strain, and postural deformities from prolonged sitting
  • Cardiovascular Issues: Deep vein thrombosis (eThrombosis), blood clots, and reduced cardiovascular fitness from sedentary behavior
  • Obesity and Metabolic Disorders: Weight gain, poor nutrition, and metabolic syndrome from neglected self-care
  • Neurological Symptoms: Chronic migraines, seizures in susceptible individuals, and hyperarousal states affecting attention

Plaintiffs seek compensation for medical expenses including treatment for repetitive stress injuries, cognitive behavioral therapy, sleep disorder treatment, and rehabilitation services.

The litigation emphasizes that these physical complications often require long-term medical intervention and can result in permanent disabilities, particularly when gaming addiction develops during important developmental years in minors under age 25.

Academic and Professional Life Disruption

Teamfight Tactics addiction lawsuits increasingly document severe disruptions to players’ educational and career trajectories, with plaintiffs reporting academic decline beginning as early as elementary school and extending through college years.

The game’s addictive nature, fueled by frequent updates, randomized rewards, and competitive ranked systems, encourages compulsive gaming behavior and contributes to issues such as social isolation, anxiety, and reduced academic performance, similar to patterns seen with highly addictive games across multiple gaming platforms.

The lawsuits detail specific patterns of academic and professional impairment caused by TFT addiction:

  • Grade Point Average Decline: Students experience drops in GPA, with some falling below passing thresholds when gaming escalates
  • Chronic Absenteeism: Players miss classes, work shifts, and important meetings to maintain gaming sessions or participate in time-limited events
  • Cognitive Impairment: Video game addiction may lower teenagers’ motivation for communicating with other people and consequently impose negative effects on their social relationships, affecting concentration and task completion
  • Academic Support Needs: Compensation for tutoring and alternative schooling becomes necessary as students fall behind academically
  • Workplace Productivity Loss: Studies indicate substance abuse can reduce workplace productivity by up to 33%, costing businesses billions of dollars annually
  • Employment Termination: Adults report disciplinary actions and job loss when gaming interferes with professional responsibilities
  • Financial Instability: Lost wages and productivity loss create long-term economic hardship for affected individuals and families

Research supporting these claims demonstrates that video game addiction may cause a failure in teenagers’ academic performance, with affected students showing higher impulsivity levels and difficulty delaying gratification.

Legal documentation reveals that attempts to limit gaming often trigger gaming withdrawal symptoms including rage, emotional distress, and threats of self-harm, making it extremely difficult for parents and individuals to regain control without professional intervention.

Legal action may also push many video game companies to implement better safeguards to prevent excessive gaming and financial harm in the future.

If your family has been devastated by Teamfight Tactics addiction and the resulting academic, professional, or relationship damage, you may be entitled to substantial compensation.

Contact TruLaw using the chat on this page for a free case evaluation to see if you qualify for the TFT Gaming Addiction Lawsuit today.

Building Your Teamfight Tactics Addiction Case

Successfully pursuing a Teamfight Tactics addiction claim requires methodical documentation and strategic evidence gathering, areas where TruLaw’s decade of experience in mass tort litigation proves invaluable.

Jessica Paluch-Hoerman’s leadership ensures that every aspect of your case receives meticulous attention, from initial evidence collection through final resolution, with the firm’s digital-first approach streamlining the traditionally cumbersome legal process while maintaining the personal touch families need during this difficult journey.

Collecting Medical Evidence and Documentation

Building a compelling TFT addiction case requires diverse evidence types that collectively demonstrate the causal relationship between Riot Games’ manipulative game mechanics and your family’s devastating losses, with medical records serving as the cornerstone of proving recognized gaming disorder diagnoses.

TruLaw’s legal team excels at obtaining comprehensive documentation through the discovery process, including internal Riot Games communications, design documents, and psychological manipulation strategies that prove intent to addict, even when families lack complete initial records due to the chaos that gaming addiction creates in daily life.

Building a strong TFT addiction case requires gathering diverse forms of evidence:

  • Medical Documentation: Mental health records showing Gaming Disorder diagnosis, treatment history, medication prescriptions, and therapy session notes.
  • Gaming Account Data: Riot Games playtime logs, ranking history, match statistics, and engagement patterns proving excessive use.
  • Financial Records: Complete documentation of in-game purchases, battle passes, Little Legend eggs, and total spending on TFT.
  • Academic Records: Official transcripts demonstrating GPA decline, attendance reports, academic warnings, and enrollment status changes.
  • Employment Documentation: Termination letters, performance warnings, attendance records, and lost income verification.
  • Social Media Evidence: Posts, messages, or streams discussing TFT obsession, addiction struggles, or gaming-related problems.
  • Witness Testimonies: Detailed statements from family members about behavioral changes, relationship damage, and daily life disruption.
  • Digital Archives: Gameplay recordings, streaming videos, or screenshots showing marathon gaming sessions and unhealthy patterns.
  • Banking Statements: Credit card and bank records proving financial devastation from compulsive in-game spending.
  • Communication Records: Text messages, emails, or chat logs showing missed obligations, cancelled plans, or conflicts due to gaming.

The discovery phase of litigation allows TruLaw’s attorneys to obtain evidence directly from Riot Games that individual families could never access, including algorithmic manipulation data, A/B testing results on addiction features, internal emails discussing player retention through psychological exploitation, and revenue projections based on addictive design implementation.

Preserving digital evidence before accounts get deleted or modified requires immediate action, which is why TruLaw provides detailed instructions for capturing screenshots, downloading account data, and creating contemporaneous gaming diaries that document the ongoing impact of TFT addiction on daily life, strengthening claims for both past and future damages.

Calculating Damages in Video Game Addiction Cases

Video game addiction damages encompass far more than just the money wasted on Little Legend eggs and battle passes, extending to profound life disruptions that TruLaw’s experienced attorneys know how to quantify for maximum compensation.

Compensation calculations encompass multiple categories of harm suffered by victims:

  • Economic Damages: Direct financial losses including medical bills, therapy costs, rehabilitation expenses, lost wages, and quantifiable monetary harm.
  • Educational Losses: Wasted tuition payments, forfeited scholarships, extended graduation costs, and lost future earning potential from academic failure.
  • In-Game Purchases: Total documented spending on cosmetics, battle passes, Little Legend eggs, and virtual currency.
  • Non-Economic Damages: Pain and suffering, emotional distress, loss of life enjoyment, and diminished quality of life from addiction.
  • Future Damages: Projected ongoing treatment needs, career impact calculations, and reduced lifetime earning capacity.
  • Family Damages: Relationship counseling expenses, divorce costs, family therapy bills, and household disruption compensation.
  • Punitive Damages: Additional punishment for Riot’s deliberate exploitation of minors and vulnerable populations through predatory design (distinct from pay-to-win mechanics but equally manipulative through psychological tactics).
  • Legal Costs: Attorney fees, expert witness expenses, case development costs, and litigation expenses recoverable in successful claims.

TruLaw operates on a contingency fee basis, meaning families pay nothing upfront and no fees unless we successfully recover compensation, with our attorneys advancing all case costs including expert witnesses, economic analysis, and medical evaluations.

If you or someone you love has experienced any of these damages while playing Teamfight Tactics, you may qualify to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can determine your eligibility to join others in filing a Video Game Addiction lawsuit today.

Timeline and Legal Process Expectations

The journey from initial TFT addiction recognition to final compensation typically spans 18-36 months, though TruLaw’s streamlined digital processes and participation in the JCCP No.5363 coordinated proceedings can accelerate individual resolutions through shared discovery and collective legal strategies.

Understanding realistic timelines helps families prepare emotionally and financially for the legal process ahead, while TruLaw’s transparent communication ensures clients always know their case status, upcoming milestones, and any developments that might affect their ultimate recovery.

The legal timeline and process for Teamfight Tactics addiction lawsuits involves several phases, such as:

  • Arbitration Proceedings: Several cases have been directed to binding arbitration as of February 2025, based on terms of service agreements
  • State Court Consolidation: California JCCP No. 5363 now oversees multiple state court cases, streamlining discovery and pretrial proceedings
  • Discovery Phase: Exchange of evidence including medical records, gaming data, internal company documents, and expert testimony typically lasting 12-18 months

Families pursuing Teamfight Tactics addiction claims should recognize that the legal process typically spans several years from initial filing to resolution, with most cases following a path through state courts rather than federal venues.

The California consolidation under Judge Samantha P. Jessner provides a centralized forum for pretrial proceedings, allowing plaintiffs to share resources and coordinate discovery efforts while maintaining individual damage claims.

If you or a loved one has experienced financial hardship from excessive in-game purchases in Teamfight Tactics, you may qualify for compensation through the video game addiction lawsuit.

Contact TruLaw using the chat on this page to determine if you’re eligible to join the Teamfight Tactics Video Game Lawsuit today.

How Can A Video Game Addiction Attorney from TruLaw Help You?

Our Video Game Addiction attorney at TruLaw is dedicated to supporting clients through the process of filing a Video Game Addiction lawsuit against companies like against companies like Riot Games, Electronic Arts, and other major defendants.

With extensive experience in product liability cases, Jessica Paluch-Hoerman and our partner law firms work with litigation leaders and mental health professionals to prove how games like TFT and many other video games with deliberately addictive features caused you harm.

TruLaw focuses on securing compensation for mental health treatment expenses, academic and career setbacks, family relationship damages, and other losses resulting from your video game addiction injuries while offering free consultations to explore your legal options.

We recognize the psychological and social toll that Video Game Addiction issues have on your life and provide the personalized guidance you need when seeking justice against companies that prioritize engagement metrics over player well-being.

Meet the Lead Video Game Addiction Attorney at TruLaw

Meet our lead Video Game Addiction attorney:

  • Jessica Paluch-Hoerman: As founder and managing attorney of TruLaw, Jessica brings her experience in product liability and personal injury to her client-centered approach by prioritizing open communication and personalized attention with her clients. Through TruLaw and partner law firms, Jessica has helped collect over $3 billion on behalf of injured individuals across all 50 states through verdicts and negotiated settlements.

How much does hiring a Video Game Addiction lawyer from TruLaw cost?

At TruLaw, we believe financial concerns should never stand in the way of justice.

That’s why we operate on a contingency fee basis—with this approach, you only pay legal fees after you’ve been awarded compensation for your injuries.

If you or a loved one experienced addiction, depression, sleep disorders, social isolation, or other mental health problems from excessive video game use, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a Video Game Addiction lawsuit today.

TruLaw: Accepting Clients for the Video Game Addiction Lawsuit

Video game addiction lawsuits are being filed by individuals and families across the country who suffered mental health injuries and addiction from video games designed with manipulative features.

TruLaw is currently accepting clients for the video game addiction lawsuit.

A few reasons to choose TruLaw for your video game addiction lawsuit include:

  • If We Don’t Win, You Don’t Pay: The video game addiction lawyers at TruLaw and our partner firms operate on a contingency fee basis, meaning we only get paid if you win.
  • Expertise: We have decades of experience handling consumer protection cases similar to the video game addiction lawsuit.
  • Successful Track Record: TruLaw and our partner law firms have helped our clients recover billions of dollars in compensation through verdicts and negotiated settlements.

If you or a loved one suffered from video game addiction or related mental health problems, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can determine if you qualify for the video game addiction lawsuit today.

Video Game Addiction Lawsuit Frequently Asked Questions

Published By:
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Jessica Paluch-Hoerman

Managing Attorney & Owner

With over 25 years of legal experience, Jessica Paluch-Hoerman is an Illinois lawyer, a CPA, and a mother of three.  She spent the first decade of her career working as an international tax attorney at Deloitte.

In 2009, Jessie co-founded her own law firm with her husband – which has scaled to over 30 employees since its conception.

In 2016, Jessie founded TruLaw, which allows her to collaborate with attorneys and legal experts across the United States on a daily basis. This hypervaluable network of experts is what enables her to share the most reliable, accurate, and up-to-date legal information with our readers!

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