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Overwatch Lawsuit for Video Game Addiction

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Key Takeaways

  • Families can file an Overwatch addiction lawsuit if their child developed compulsive gaming patterns before age 25 and suffered documented harm including mental health conditions or financial losses.

  • The Belgian Gaming Commission ruled that Overwatch loot boxes constitute illegal gambling and Blizzard was forced to completely disable paid loot box purchases for all players in Belgium.

  • Research published in Royal Society Open Science found that adolescent loot box purchasers displayed problem gambling severity more than double the rate of players who did not buy loot boxes.

Overview of the Overwatch Lawsuit

A growing wave of lawsuits is targeting major video game companies over allegations of intentionally addictive design, and Activision Blizzard now faces mounting legal scrutiny over one of its flagship titles.

The Overwatch lawsuit alleges that the popular multiplayer game was designed with features intended to foster addictive behaviors in players, particularly minors and young adults.

Overwatch Lawsuit for Video Game Addiction; How Can A Video Game Addiction Attorney from TruLaw Help You; Recognizing the Signs and Symptoms of Video Game Addiction; Who Can Qualify to File an Overwatch Lawsuit; Evidence to Support Your Overwatch Addiction Lawsuit; Recoverable Damages in Video Game Addiction Lawsuits; Steps to Take When Filing an Overwatch Lawsuit

Families across the country are pursuing legal claims asserting that mechanics such as loot boxes, seasonal events, and competitive ranking systems create compulsive gaming patterns that lead to measurable harm.

These legal actions fall within a broader category of product liability and failure-to-warn claims targeting the video game industry.

This article examines the basis for Overwatch lawsuits, who may qualify to pursue a claim, current litigation developments in 2025, and the steps affected individuals and families can take to explore their legal options.

What Is the Overwatch Lawsuit?

The lawsuit against the game Overwatch is part of broader video game addiction litigation targeting Activision Blizzard and other major gaming companies.

Legal claims allege the game was intentionally designed with features that foster addictive behaviors, particularly in younger players.

The World Health Organization has recognized gaming disorder as a condition characterized by impaired control over gaming and increasing priority given to gaming over other activities.

These lawsuits involve product liability and failure-to-warn claims against the gaming industry.

Overview of Claims Against Activision Blizzard

Lawsuits against Activision Blizzard allege that Overwatch was engineered to maximize user engagement using psychological tactics designed to optimize spending.

Plaintiffs assert several legal theories in these claims:

  • Product liability claims asserting that Overwatch’s design is defective because it creates unreasonable addiction risks
  • Failure-to-warn allegations that features in Overwatch encourage addictive behaviors and that Activision Blizzard did not adequately disclose these dangers to consumers and parents
  • Negligence claims arguing Activision Blizzard knew or should have known that the game’s addictive elements posed harm potential
  • Consumer protection violations for allegedly deceptive practices related to loot boxes and excessive in-game purchases

Plaintiffs argue that Activision Blizzard prioritized revenue over user safety, claiming the company failed to implement safeguards and instead exploited psychological vulnerabilities.

On June 5, 2024, the Judicial Panel on Multidistrict Litigation denied consolidation of video game addiction lawsuits into a federal MDL, citing the number of different games and more than 30 different defendants involved.

Despite this denial, individual lawsuits against Activision Blizzard continue advancing through state courts while some proceed in federal district court.

How Overwatch Differs from Other Video Game Lawsuits

Overwatch-specific allegations center on the game’s distinctive combination of loot boxes, competitive ranking systems, and limited-time seasonal events that plaintiffs claim work together to create addictive engagement patterns.

The following elements distinguish Overwatch from other video game cases:

  • Loot box mechanics that international regulators have classified as gambling-like activities
  • Competitive tier systems that create urgency to maintain or improve rankings through extended play sessions
  • Seasonal events offering exclusive cosmetics that generate fear of missing out
  • Overwatch targets adolescents and young adults, and children playing Overwatch face different risks than younger children targeted by games like Roblox

The regulatory backdrop strengthens these claims.

In April 2018, the Belgian Gaming Commission ruled that paid loot boxes in Overwatch constituted games of chance under local gambling law, prompting Blizzard to disable loot box purchases in Belgium.

The 2022 transition to Overwatch 2 removed direct loot box purchases, but on February 18, 2025, loot boxes returned with modified mechanics – now earned through gameplay, battle passes, and events rather than direct purchase.

Families seeking answers about their legal options can contact TruLaw to determine whether they may qualify to pursue a claim.

If you or your child developed an addiction to Overwatch and suffered harm as a result, you may have legal options available.

Contact TruLaw using the chat on this page to receive a free case evaluation and see if you qualify to file an Overwatch lawsuit today.

Addictive Features Alleged in Overwatch

The Overwatch lawsuit centers on specific addictive gameplay mechanics that plaintiffs allege were designed to create compulsive play patterns.

Video game developers use behavioral psychology techniques to boost user engagement, and legal claims argue Blizzard knew or should have known these features posed addiction risks to vulnerable players.

A study in Royal Society Open Science demonstrated that among older adolescents, higher loot box expenditures correlated with increased problem gambling severity.

Variable Reward Systems and Dopamine Triggers

Loot boxes and randomized rewards form the foundation of addiction claims highlighting the game’s addictive design, with research linking these mechanics to dopamine release patterns similar to gambling.

Plaintiffs point to these specific variable reward mechanisms:

  • Randomized loot box contents that create unpredictable reinforcement, strengthening compulsive behavior patterns
  • Near-miss mechanics during loot box openings that allegedly keep players engaged and encourage repeated participation
  • Competitive point systems and ranking rewards that add additional layers of reward-seeking behavior
  • Cosmetic rarity tiers that make desirable items unpredictable and drive continued spending

A 2019 study surveying 1,155 adolescents aged 16-18 found a moderate-to-large correlation between loot box spending and problem gambling severity.

Adolescents who purchased loot boxes exhibited problem gambling measurements more than double those of non-purchasers.

These findings support plaintiff arguments that the game’s features and reward systems exploit psychological vulnerabilities.

Competitive Rankings and Social Pressure Mechanics

Overwatch’s competitive systems allegedly maintain players in extended “flow states” while creating social obligations that discourage stepping away from the game.

Legal teams have identified the following competitive dynamics:

  • Skill-based matchmaking in competitive matches that creates games feeling winnable but challenging, maintaining prolonged gameplay engagement
  • Leaderboards and competitive tiers generating urgency to maintain or improve rankings
  • Team-based dynamics fostering social obligations where leaving mid-match affects teammates
  • Seasonal competitive resets compelling professional esports players and casual gamers alike to repeatedly grind for rank restoration

Research published in Pediatrics indicates gaming disorder prevalence rates range from 1-9% depending on age and population characteristics, with children and adolescents among the most affected groups.

Studies indicate team-based games with ranking systems create compulsive gaming habits through social obligation and competitive pressure, making players feel they cannot step away without consequences.

Limited-Time Events and Fear of Missing Out

Seasonal events offering exclusive cosmetics encourage excessive gaming by creating artificial urgency that plaintiffs allege pressures players into frequent logins and extended play sessions throughout the year.

Several time-limited tactics create pressure to continue playing:

  • Seasonal events such as Halloween Terror, Winter Wonderland, Lunar New Year, and Anniversary offering cosmetics available only for limited periods
  • Limited-time offers creating artificial scarcity that pressures players to log in frequently
  • Frequent content updates fostering fear of missing out that compels continued engagement
  • Exclusive event skins functioning as status symbols that drive social comparison and continued spending

Studies suggest that loot boxes may trigger problem gambling in older adolescents, enable gaming companies to exploit adolescents with gambling issues, or produce both outcomes simultaneously.

Limited-time events create a combination of artificial scarcity and randomized rewards that allegedly amplifies compulsive behaviors, particularly among younger players susceptible to social pressure and peer influence.

Those who believe their child developed addictive gaming patterns due to these features may benefit from speaking with TruLaw about potential legal options.

If your family has been affected by compulsive Overwatch gaming, you may be entitled to seek compensation for the harm caused.

Use the chat on this page to contact TruLaw for an instant case evaluation and learn whether you qualify to pursue an Overwatch addiction lawsuit.

How Loot Boxes May Contribute to Gambling-Like Addiction

Loot boxes have drawn scientific and regulatory attention due to their similarities to gambling mechanics.

Multiple studies have examined the connection between loot box spending and problem gambling behaviors, particularly in adolescents.

Research confirms that loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with problem gambling severity.

Several countries have taken regulatory action, classifying loot boxes as gambling under their laws.

Research Linking Loot Boxes to Problem Gambling

A 2019 Royal Society Open Science study provides compelling evidence connecting loot box spending to gambling-related harms in adolescents.

Scientific research has documented these connections between loot boxes and gambling:

  • A large-scale survey of 1,155 adolescents aged 16-18 found a moderate-to-large correlation (η2 = 0.120) between loot box spending and problem gambling severity
  • Adolescents who bought loot boxes showed problem gambling scores exceeding twice those of individuals who made no such purchases
  • 12 of 13 studies reviewed show higher loot box involvement correlates with greater problem gambling scores
  • Australian research found loot box purchasing was associated with at-risk and problem gambling even when controlling for other gambling participation

Studies suggest the addictive nature of loot box mechanics triggers physiological arousal similar to traditional gambling, with the randomized reward structure activating brain pleasure centers in comparable ways.

This research forms a foundation for plaintiff claims that game developers knowingly implemented the most addictive features resembling gambling mechanics.

International Regulatory Actions Against Loot Boxes

Belgium’s 2018 ruling against Overwatch loot boxes marked a turning point in international regulatory scrutiny of video game monetization practices.

Multiple jurisdictions have taken enforcement action:

  • Belgium’s Gaming Commission ruled in April 2018 that paid loot boxes in Overwatch constituted games of chance subject to gambling laws
  • The Netherlands Gaming Authority raised concerns and issued warnings about loot boxes’ “possible dangers” of addiction and financial harm
  • Australia implemented new classification requirements effective September 22, 2024 requiring games with paid loot boxes to receive M ratings

Australia’s updated classification system specifically addresses gambling-like content in video games.

Games containing paid loot boxes now receive M ratings (not recommended for children under 15) across platforms including Nintendo Switch, while games with simulated gambling receive R18+ ratings.

These regulatory developments strengthen legal arguments to prohibit Activision and other developers from implementing loot boxes that pose recognized risks to minors.

FTC Actions and Industry Response

The Federal Trade Commission has begun taking enforcement action against loot box practices, signaling increased U.S. regulatory attention to video game monetization targeting minors.

Recent developments in U.S. regulation demonstrate growing oversight:

  • In January 2025, the FTC settled with Genshin Impact developer Cognosphere for $20 million over loot box practices targeting minors
  • The settlement required implementing controls to prevent children under 16 from purchasing loot boxes without parental consent
  • Overwatch 2 removed direct loot box purchases in 2022 but reintroduced them on February 18, 2025 with modified mechanics

The Overwatch 2 Season 15 changes allow loot boxes to be earned through gameplay, weekly challenges, events, and battle passes rather than direct purchase.

However, plaintiffs may argue this modification does not eliminate the addictive variable reward mechanics at the heart of their claims.

Families who believe loot box spending contributed to their child’s addictive behaviors can reach out to TruLaw to discuss whether they may have grounds for legal action.

Health Effects Associated with Overwatch Addiction

Plaintiffs in video game addiction lawsuits have reported a range of physical and mental health consequences they attribute to compulsive gaming.

The World Health Organization formally recognized gaming disorder in the ICD-11 classification system, defining it as a pattern of gaming behavior of sufficient severity to result in impairment in personal, family, social, educational, or occupational functioning.

This clinical framework provides a diagnostic basis for legal claims alleging manufacturers failed to warn about potential health consequences.

Mental Health Consequences

Gaming disorder is characterized by impaired control over gaming, increasing priority given to gaming over other life activities, and continuation of gaming despite negative consequences occurring over a period of at least 12 months.

Documented psychological effects encompass the following conditions:

  • Impaired control manifesting as inability to limit gaming frequency, intensity, duration, or context
  • Increasing priority given to gaming to the extent that it takes precedence over other interests and daily activities
  • Continuation or escalation of gaming despite experiencing negative consequences such as relationship conflicts or declining performance
  • Marked distress or impairment in personal, family, social, educational, or occupational areas of functioning

The WHO characterizes gaming disorder as a pattern of persistent or recurrent gaming behavior that results in clinically observable harm.

Research indicates gaming addiction often co-occurs with mental health challenges, with studies showing comorbidity with ADHD, oppositional defiant disorder, and depressive disorders.

These co-occurring conditions can complicate diagnosis and treatment while compounding the overall harm experienced by affected individuals.

Physical Health and Academic Impacts

Extended screen time from excessive gaming correlates with physical injuries and health consequences, repetitive stress injuries, and developmental disruptions (particularly when compulsive play patterns begin during childhood or adolescence).

Plaintiffs cite these measurable physical and educational outcomes:

  • Sleep disorders resulting from extended gaming sessions and disrupted circadian rhythms that affect cognitive development
  • Sedentary lifestyle consequences including obesity, cardiovascular risk factors, and musculoskeletal problems
  • Repetitive strain injuries affecting hands, wrists, and neck from prolonged controller or keyboard use
  • Academic decline manifested as dropping grades, school absences, or complete dropout from educational programs

Research published in Springer Nature indicates meta-analyses on gaming disorder prevalence range from 3.05% to 4.6%, with males, children, and adolescents being the most affected populations.

Studies show gaming addiction can begin as early as age 10, with approximately 4% of children in grades 4-8 showing clinical or subclinical signs of problematic gaming behavior.

Treatment-seeking individuals report an average of 5 years of problematic gaming before obtaining help, suggesting many cases go unaddressed during formative developmental years when intervention could be most effective.

Parents who have witnessed these effects in their children may qualify to take legal action, and TruLaw can help evaluate potential claims.

Who May Qualify to File an Overwatch Lawsuit

Attorneys evaluate potential video game addiction claims based on specific qualification criteria, though each case requires individual assessment.

Certain patterns of behavior and documented harm help establish a connection between a game’s design and measurable negative outcomes.

Both affected individuals and parents of minors may have standing to pursue claims.

The California Judicial Council established JCCP No. 5363 on May 7, 2025, consolidating over 100 video game lawsuits against major gaming companies.

Eligibility Criteria for Potential Claimants

Qualification for an Overwatch addiction lawsuit typically depends on age at the time addiction developed, gaming behavior patterns, and documented evidence of resulting harm.

Attorneys look for the following qualification indicators:

  • Individuals who became addicted to Overwatch before age 25 and played excessively, typically defined as 2 or more hours daily for 5 or more consecutive weeks
  • Those who experienced measurable harm directly attributable to playing Overwatch compulsively
  • Evidence of mental health diagnoses, financial losses from in-game spending, academic decline, or physical health issues connected to gaming
  • Parents or guardians of minors who developed addiction-like behaviors and suffered harm attributable to Overwatch’s design elements

Filed complaints typically reference these thresholds when establishing plaintiff eligibility.

The qualification criteria for video game addiction lawsuits focus on demonstrating both the addictive behavior pattern and a causal link to the game’s design features.

Parents filing on behalf of minors must show that their child’s gaming habits and resulting harm align with these documented criteria, with medical records and expert testimony often supporting the connection.

Types of Harm That May Support a Claim

Categories of documented harm form the foundation of damage claims in video game addiction litigation, with plaintiffs seeking compensation for both economic and non-economic losses resulting from compulsive gaming.

Claims typically rest on one or more categories of documented injury:

  • Psychological harm: diagnosed gaming disorder, depression, anxiety, social isolation, or behavioral disorders requiring professional treatment and ongoing therapy
  • Financial harm: money spent excessively on loot boxes or cosmetics, job loss due to gaming interference, or substantial costs of treatment and counseling
  • Educational and developmental harm: academic failure, school dropout, or delayed social development in minors whose formative years were affected by compulsive gaming

Compensation in video game addiction cases encompasses economic damages such as medical costs, therapy expenses, lost wages, educational expenses, and recovery of in-game purchases.

Non-economic damages for pain and suffering, emotional distress, and loss of enjoyment of life are also commonly claimed.

Comprehensive documentation of these harms strengthens the connection between Overwatch’s alleged design defects and the plaintiff’s specific damages, which attorneys carefully evaluate during initial case review.

Evidence That May Strengthen an Overwatch Addiction Claim

Building a compelling case through the legal process requires documentation establishing both the addiction pattern and the resulting harm.

Evidence must demonstrate causation between Overwatch’s design features and the negative impacts experienced by the plaintiff.

The diagnostic criteria for gaming disorder include impaired control over gaming, increasing prioritization of gaming in life, and continuation of gaming despite negative consequences.

Thorough documentation strengthens the connection between gameplay and measurable damages.

Medical and Diagnostic Documentation

Healthcare provider records establishing a gaming disorder diagnosis or related mental health conditions provide foundational evidence for addiction claims against Overwatch.

The following forms of medical evidence support addiction claims:

  • Records from healthcare providers diagnosing gaming disorder, internet gaming disorder, or related conditions such as anxiety, depression, or sleep disorders
  • Documentation of treatment received, including therapy sessions, psychiatric evaluations, medication prescriptions, or inpatient counseling programs
  • Clinical assessments measuring gaming behavior against established diagnostic criteria
  • Expert testimony from mental health professionals connecting the game’s addictive features to the diagnosed condition

The DSM-5 lists nine criteria for Internet Gaming Disorder, requiring five or more for diagnosis: preoccupation with gaming, withdrawal symptoms, tolerance, unsuccessful attempts to quit, loss of interest in other activities, continued use despite problems, deception about gaming extent, using gaming to escape negative moods, and risking relationships or opportunities.

The ICD-11 requires impaired control, increasing priority given to gaming, and continuation despite consequences for 12 or more months.

Medical records documenting these criteria strengthen the evidentiary foundation of a claim.

Behavioral and Financial Evidence

Play time data and spending records help establish the pattern of compulsive behavior that forms the basis of addiction claims against video game developers.

Documentary evidence strengthens claims through multiple data points:

  • Play time data showing hours logged, available through Blizzard Battle.net account records or third-party tracking applications
  • In-game purchase history documenting spending on loot boxes, battle passes, or cosmetic items over time
  • Records of academic performance decline correlated with periods of heavy gaming activity
  • Employment records showing job loss or poor performance connected to gaming behavior
  • Witness statements from family members documenting observable behavioral changes

Key evidence in filed cases includes gaming logs, purchase records, academic transcripts, and testimony from those who observed the plaintiff’s decline.

The FTC’s $20 million settlement with Genshin Impact’s developer demonstrates that regulators recognize the evidentiary value of proving how game mechanics target vulnerable players.

Screenshots, account data exports, and expert analysis of game design features can help support claims that Overwatch’s mechanics caused documented harms.

Gathering this evidence can feel overwhelming, but TruLaw partners with litigation leaders who can guide families through the documentation process.

Current Status of Video Game Addiction Litigation (2025 Update)

Video game addiction lawsuits continue advancing through both federal and state court systems as of 2025.

While federal multidistrict litigation efforts have faced obstacles, state-level coordinated proceedings offer an alternative path forward.

The California court system maintains a register of coordinated proceedings that allows multiple cases sharing common questions of fact or law to be joined in one court for efficient pretrial management.

Federal MDL Developments

The Judicial Panel on Multidistrict Litigation has addressed multiple requests to consolidate video game addiction lawsuits, with mixed results reflecting the diversity of claims involved.

Federal consolidation efforts have proceeded through these milestones:

  • On June 5, 2024, the JPML denied the initial request to consolidate video game addiction lawsuits into a federal MDL, citing substantial differences among claims
  • The Panel noted that cases involved too many different games (from Overwatch to Grand Theft Auto) and more than 30 different defendants to warrant consolidation
  • In October 2025, a new MDL request was filed focusing specifically on “gateway” games including Fortnite, Roblox, and Minecraft
  • A JPML hearing was scheduled for December 4, 2025 in Austin, Texas to consider the narrowed consolidation request

Activision Blizzard and Sony Interactive Entertainment remain named in individual lawsuits filed in state courts, though they were not included in the October 2025 narrowed MDL request focusing on gateway games.

The JPML’s willingness to reconsider consolidation for a more focused subset of cases suggests that video game addiction litigation may eventually achieve federal coordination, though Overwatch-specific claims currently proceed through state court channels.

California State Court Consolidation

California has emerged as the primary venue for coordinated video game addiction litigation through its Judicial Council Coordinated Proceeding system, offering plaintiffs an efficient path forward.

The California coordinated proceeding operates under the following framework:

  • On May 7, 2025, the California Judicial Council approved consolidation of more than 100 video game addiction lawsuits into JCCP No. 5363
  • The Honorable Judge Samantha P. Jessner of the Los Angeles Superior Court oversees the coordinated proceeding
  • The JCCP structure allows centralized pretrial proceedings including coordinated discovery, expert witness sharing, and consistent rulings across cases
  • Activision Blizzard and other major gaming companies face claims within this consolidated proceeding

The California consolidation provides benefits similar to federal MDL, allowing plaintiffs to share resources while maintaining individual damage claims.

Coordinated discovery means evidence obtained in one case becomes available to all plaintiffs, reducing duplication and litigation costs.

Expert witnesses can testify about game design and addiction mechanisms for the benefit of multiple cases simultaneously.

This structure positions California as the leading jurisdiction for video game addiction litigation as cases progress toward potential bellwether trials.

With litigation actively progressing, families considering legal action can contact TruLaw to discuss how current developments may affect their potential claim.

If your child or loved one has suffered from Overwatch addiction, now may be the time to explore your legal options.

Contact TruLaw using the chat on this page for a free instant case evaluation and determine whether you qualify to file an Overwatch lawsuit.

Legal Options for Families Affected by Overwatch Addiction

Several legal pathways exist for families who believe Overwatch contributed to addiction and resulting harm.

Pursuing a claim involves working with attorneys who specialize in video game addiction litigation and can evaluate individual circumstances.

Claims are typically based on product liability, failure to warn, and negligence theories that hold game developers accountable for allegedly defective design.

Realistic expectations about the litigation process help families make informed decisions.

How Video Game Addiction Lawsuits Work

Video game addiction lawsuits rely on established legal theories that have been applied in other product liability contexts involving addictive products.

Video game addiction litigation operates on these established principles:

  • Product liability claims asserting that Overwatch’s design is defective because it creates unreasonable addiction risks without adequate safeguards
  • Failure-to-warn allegations that Activision Blizzard did not adequately disclose addiction dangers to consumers and parents
  • Negligence claims arguing the company breached its duty of care by implementing features known to cause harm
  • Consumer protection violations for allegedly deceptive practices surrounding loot boxes and in-game purchases

Individual lawsuits allow personalized evaluation of damages based on each plaintiff’s specific circumstances, proceeding under product liability theories rather than antitrust laws, while consolidated proceedings streamline pretrial phases.

In coordinated proceedings like JCCP No. 5363, bellwether trials may be selected to test evidence and legal theories before juries.

The outcomes of these initial trials often inform global settlement negotiations, potentially benefiting all plaintiffs in the consolidated proceeding.

If Overwatch addiction has caused harm to you or someone in your family, you deserve answers about your legal rights.

Use the chat on this page to reach TruLaw for an instant case evaluation and see if you qualify to pursue an Overwatch addiction lawsuit today.

Taking the First Step Toward Legal Action

Free case evaluations provide families an important opportunity to discuss their specific circumstances with experienced attorneys who can assess whether a claim may be viable under current litigation frameworks.

A free consultation generally covers these areas:

  • Sharing details about gaming history, including when Overwatch play began and patterns of use over time
  • Discussing documented harm such as mental health diagnoses, academic decline, financial losses, or relationship impacts
  • Reviewing available evidence including medical records, gaming logs, and purchase history
  • Receiving an assessment of whether circumstances align with qualification criteria for current litigation

The initial consultation process involves comprehensive case evaluation where potential plaintiffs provide details about gaming history, medical conditions, and impacts on daily life.

If eligible, legal representation handles evidence gathering, court filings, and negotiations while families focus on recovery.

Attorneys handling mass tort litigation typically work on contingency, meaning no upfront legal fees for clients whose cases are accepted.

TruLaw partners with video game addiction litigation leaders to provide families with the legal resources and support needed to pursue their claims.

How Can A Video Game Addiction Attorney from TruLaw Help You?

Our Video Game Addiction attorney at TruLaw is dedicated to supporting clients through the process of filing a Video Game Addiction lawsuit.

With extensive experience in product liability cases, Jessica Paluch-Hoerman and our partner law firms work with litigation leaders and mental health professionals to prove how video games with deliberately addictive features caused you harm.

TruLaw focuses on securing compensation for mental health treatment expenses, academic and career setbacks, family relationship damages, and other losses resulting from your video game addiction injuries.

We understand the psychological and social toll that Video Game Addiction issues have on your life and provide the personalized guidance you need when seeking justice.

Meet the Lead Video Game Addiction Attorney at TruLaw

Meet our lead Video Game Addiction attorney:

  • Jessica Paluch-Hoerman: As founder and managing attorney of TruLaw, Jessica brings her experience in product liability and personal injury to her client-centered approach by prioritizing open communication and personalized attention with her clients. Through TruLaw and partner law firms, Jessica has helped collect over $3 billion on behalf of injured individuals across all 50 states through verdicts and negotiated settlements.

How much does hiring a Video Game Addiction lawyer from TruLaw cost?

At TruLaw, we believe financial concerns should never stand in the way of justice.

That’s why we operate on a contingency fee basis – with this approach, you only pay legal fees after you’ve been awarded compensation for your injuries.

If you or a loved one experienced addiction, depression, sleep disorders, social isolation, or other mental health problems from excessive video game use, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a Video Game Addiction lawsuit today.

TruLaw: Accepting Clients for the Video Game Addiction Lawsuit

Video game addiction lawsuits are being filed by individuals and families across the country who suffered mental health injuries and addiction from video games designed with manipulative features.

TruLaw is currently accepting clients for the video game addiction lawsuit.

A few reasons to choose TruLaw for your video game addiction lawsuit include:

  • If We Don’t Win, You Don’t Pay: The video game addiction lawyers at TruLaw and our partner firms operate on a contingency fee basis, meaning we only get paid if you win.
  • Expertise: We have decades of experience handling consumer protection cases similar to the video game addiction lawsuit.
  • Successful Track Record: TruLaw and our partner law firms have helped our clients recover billions of dollars in compensation through verdicts and negotiated settlements.

If you or a loved one suffered from video game addiction or related mental health problems, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can determine if you qualify for the video game addiction lawsuit today.

Frequently Asked Questions

  • Yes, lawsuits are actively being filed against Activision Blizzard alleging Overwatch was designed with addictive features that cause harm.

    Eligibility requires documented harm from compulsive gaming, typically including addiction that developed before age 25, excessive play patterns, and measurable damages like mental health diagnoses or financial losses.

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Jessica Paluch-Hoerman

Attorney Jessica Paluch-Hoerman, founder of TruLaw, has over 28 years of experience as a personal injury and mass tort attorney, and previously worked as an international tax attorney at Deloitte. Jessie collaborates with attorneys nationwide — enabling her to share reliable, up-to-date legal information with our readers.

This article has been written and reviewed for legal accuracy and clarity by the team of writers and legal experts at TruLaw and is as accurate as possible. This content should not be taken as legal advice from an attorney. If you would like to learn more about our owner and experienced injury lawyer, Jessie Paluch, you can do so here.

TruLaw does everything possible to make sure the information in this article is up to date and accurate. If you need specific legal advice about your case, contact us by using the chat on the bottom of this page. This article should not be taken as advice from an attorney.

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