League of Legends Lawsuit

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Jessica Paluch-Hoerman

Attorney Jessica Paluch-Hoerman, founder of TruLaw, has over 28 years of experience as a personal injury and mass tort attorney, and previously worked as an international tax attorney at Deloitte. Jessie collaborates with attorneys nationwide — enabling her to share reliable, up-to-date legal information with our readers.

This article has been written and reviewed for legal accuracy and clarity by the team of writers and legal experts at TruLaw and is as accurate as possible. This content should not be taken as legal advice from an attorney. If you would like to learn more about our owner and experienced injury lawyer, Jessie Paluch, you can do so here.

TruLaw does everything possible to make sure the information in this article is up to date and accurate. If you need specific legal advice about your case, contact us by using the chat on the bottom of this page. This article should not be taken as advice from an attorney.

Key takeaways:

  • Young gamers who played League of Legends before age 24 and experienced addiction, depression, or gaming disorder symptoms before turning 25 may qualify for compensation through California's JCCP No. 5363 consolidation of over 100 coordinated lawsuits.
  • League of Legends addiction lawsuit settlements may range from $50,000 to over $350,000 depending on documented harm severity, with compensation covering medical treatment costs, educational disruption, lost earning capacity, and non-economic damages.
  • Filing a League of Legends lawsuit requires evidence like gaming history logs, medical records of addiction-related conditions, financial records of in-game purchases, and documentation of academic or employment impacts, with attorneys working on contingency.

Who is Filing a League of Legends Lawsuit?

Question: Who is filing a League of Legends lawsuit?

Answer: Young gamers and their families who suffered from gaming addiction, mental health disorders, and financial harm from League of Legends’ intentionally addictive design are filing lawsuits against Riot Games as part of JCCP No. 5363 in California and individual state court actions nationwide.

Plaintiffs include teenagers and young adults under 25 who played League of Legends obsessively for years, developing Internet Gaming Disorder characterized by inability to control gaming impulses, prioritizing gaming over essential activities, and experiencing withdrawal symptoms when attempting to stop playing video games.

On this page, we’ll discuss this question in further depth, major defendants in Video Game Addiction Lawsuit (such as Activision Blizzard, Microsoft, Epic Games, and others), FOMO tactics and social pressure mechanisms, and much more.

League of Legends Lawsuit LOL Addiction Lawsuit

Riot Games’ Manipulative Game Design

These cases involve players who spent thousands of dollars on in-game purchases, failed academically, lost employment, or required outpatient counseling and psychiatric treatment for gaming-related depression, anxiety, and social isolation.

Studies show League of Legends players with problematic gaming habits exhibited higher impulsivity levels and difficulty postponing rewards, supporting claims that video game developers exploited psychological vulnerabilities.

The game’s competitive ranking system and team-based gameplay create social pressure where players feel obligated to continue playing to avoid disappointing teammates or losing hard-earned rankings.

Riot Games recently allowed esports betting sponsorships for League of Legends world championship competitions, potentially deepening addiction patterns among vulnerable players already struggling with compulsive gaming behaviors.

If you or someone you love has suffered from a League of Legends addiction, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can help you determine if you qualify to file a Video Game Addiction Lawsuit today.

Table of Contents

Overview of Legal Claims Against Riot Games

The core allegations against Riot Games center on the company’s deliberate incorporation of addictive game mechanics that exploit known psychological vulnerabilities.

League of Legends fosters a sense of urgency and competition, leading players to prioritize gaming over real-life commitments through randomized rewards and social components.

The game’s Hextech Crafting system functions as a loot box mechanism, where players can earn chests through play or purchase them with real money, creating unpredictable rewards that keep players engaged.

The video game lawsuit alleges Riot Games deliberately incorporated the following harmful design elements:

  • Competitive Ranking System: Ladder-based progression that psychologically compels players to continuously grind matches to maintain or improve their rank, creating anxiety about falling behind
  • Daily Missions and Quests: Time-sensitive tasks that expire within 24 hours, forcing players to log in daily or lose rewards, establishing habitual play patterns
  • Event-Exclusive Content: Limited-time skins, champions, and rewards available only during specific windows, exploiting fear of missing out (FOMO) to drive excessive play sessions
  • Variable Reward Schedules: Randomized loot boxes and unpredictable reward drops that trigger dopamine responses similar to gambling mechanisms, keeping players engaged through intermittent reinforcement

Legal experts note that more than 100 gaming lawsuits have been coordinated in Judicial Council Coordinated Proceeding (JCCP) No. 5363, overseen by the Honorable Samantha P. Jessner in the Los Angeles Superior Court.

This consolidation streamlines discovery and positions cases for potential global settlement while maintaining individual claim integrity, following patterns established in pharmaceutical and tobacco mass tort litigation.

The Science Behind League of Legends Addiction

The neurological basis of League of Legends addiction aligns with the World Health Organization’s definition of gaming disorder in ICD-11 as a pattern of gaming behavior characterized by impaired control over gaming, increasing priority given to gaming over other activities.

Research demonstrates that League’s mechanics activate dopamine pathways through unpredictable rewards, competitive victories, and social validation mechanisms that create dependency patterns similar to substance addiction.

The lawsuits identify several specific game mechanics and business practices that allegedly foster addictive behaviors:

  • Competitive Ranking System: Tiers and divisions that create constant pressure to climb the ladder and achieve higher ranks
  • Intermittent Reward Schedules: Loot boxes, random drops, and variable reinforcement patterns similar to gambling mechanics
  • Daily Missions and Limited-Time Events: Create urgency and fear of missing out (FOMO) among players
  • Social Pressure Mechanisms: Team-based gameplay that makes players feel obligated to continue gaming sessions
  • Frequent Content Updates: New champions and features that require continuous engagement to stay competitive
  • In-Game Purchases and Microtransactions: Exploit impulsive spending behaviors, particularly in young players
  • Dopamine-Driven Feedback Loops: Visual and audio rewards for achievements, kills, and victories

Scientific studies indicate that adolescent brains are particularly vulnerable to these reward system manipulations, with the American Psychiatric Association noting that gaming disorder affects young adults ages 18-24 at higher rates.

The WHO’s recognition of gaming disorder validates these concerns, with research showing 4.6% of adolescent gamers meet criteria for internet gaming disorder requiring clinical intervention.

California JCCP No.5363 Consolidation

The May 2025 Judicial Council Coordination Proceeding represents a watershed moment in gaming addiction litigation against video game companies.

Judge Samantha P. Jessner of the Los Angeles Superior Court oversees this consolidation, which allows for more efficient discovery processes, expert witness coordination, and consistent legal standards across multiple cases.

This procedural framework enables plaintiffs to share resources while maintaining individual damage claims.

The consolidation provides several strategic advantages:

  • Centralized Judicial Oversight: Judge Samantha P. Jessner of the Los Angeles Superior Court oversees this consolidation, ensuring consistent rulings across over 100 coordinated cases and eliminating conflicting decisions from different courts.
  • Streamlined Discovery Process: The centralization allows families across California to pursue their cases efficiently with consistent rulings, reducing duplicative efforts and allowing plaintiffs to share depositions, expert witnesses, and documentary evidence.
  • Pooled Resources and Expertise: Plaintiffs can share expert testimonies, fact-finding, and important information reducing individual litigation costs while building stronger cases through collective knowledge.
  • Enhanced Negotiating Power: The consolidation of multiple cases creates leverage for potential global settlements, as defendants face unified opposition rather than scattered individual lawsuits across various jurisdictions.

Legal analysts compare this consolidation to successful MDLs in opioid and tobacco litigation, where coordinated proceedings facilitated settlements exceeding billions of dollars by demonstrating systematic corporate knowledge of addiction risks.

The structure positions plaintiffs to demonstrate Riot Games’ awareness of addiction psychology through internal documents and design patents, similar to how Epic Games faced scrutiny for their game mechanics.

If you or a loved one developed addiction symptoms while playing League of Legends before age 25, you may be eligible to seek compensation through TruLaw and our network of experienced attorneys.

Contact us using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a League of Legends lawsuit today.

Identifying Signs and Symptoms of League of Legends Addiction

Recognizing the signs of League of Legends addiction early can make the difference between temporary gaming struggles and permanent life disruption.

According to research from the American Psychiatric Association, gaming disorder symptoms must cause “significant impairment or distress” in multiple life areas to qualify for diagnosis.

Documentation of these symptoms through medical records, school reports, and family observations creates powerful evidence for legal claims against Riot Games and other gaming companies.

Families should maintain detailed records of behavioral changes, including screenshots of playing time, receipts for in-game purchases, communications with healthcare providers, and documentation of academic or work performance decline.

These records directly impact case valuation, as plaintiffs with comprehensive documentation typically receive higher settlement offers than those relying solely on testimony.

Behavioral Warning Signs of Gaming Disorder

The progression from recreational League of Legends play to compulsive gaming disorder often begins subtly, with players gradually losing control over their gaming time and prioritizing ranked matches over real-world responsibilities.

Research indicates that approximately 4.6% of adolescent gamers meet criteria for internet gaming disorder, with symptoms including preoccupation with gaming, withdrawal symptoms when unable to play, and unsuccessful attempts to control playing time.

The competitive nature of League’s ranking system intensifies these behaviors as players chase higher tiers, exhibiting aggressive behavior when interrupted.

The following behavioral warning signs may indicate problematic gaming or gaming disorder:

  • Preoccupation with Gaming: Constant thoughts about playing when not gaming, inability to focus on work or school due to gaming fantasies
  • Withdrawal Symptoms: Irritability, anxiety, depression, or physical discomfort when unable to play games
  • Loss of Control: Failed attempts to reduce gaming time, lying about hours spent playing, gaming in secret
  • Tolerance Development: Needing increasingly more gaming time to achieve the same level of satisfaction or excitement
  • Neglecting Responsibilities: Declining academic or work performance, skipping school or calling in sick to play games
  • Social Isolation: Withdrawing from family and friends, abandoning previously enjoyed activities and hobbies
  • Poor Personal Hygiene: Neglecting basic self-care such as bathing, changing clothes, or maintaining appearance
  • Physical Health Problems: Complaints of headaches, eye strain, back pain, sleep deprivation, or irregular eating patterns
  • Emotional Dysregulation: Extreme mood swings, aggressive outbursts when gaming is interrupted, inability to self-soothe without gaming
  • Financial Irresponsibility: Spending excessive money on in-game purchases, prioritizing gaming expenses over necessities

These behavioral patterns align directly with DSM-5 criteria for Internet Gaming Disorder, which requires five or more symptoms persisting for at least 12 months.

Legal experts note that documented behavioral changes meeting these clinical criteria create compelling evidence for causation in gaming addiction lawsuits, particularly when combined with evidence of how video game manufacturers intentionally implemented addictive mechanics.

If you or a loved one experienced behavioral changes from League of Legends addiction, TruLaw can help you understand your legal options.

Contact us using the chat on this page to determine your eligibility for compensation through a League of Legends addiction lawsuit.

Physical and Mental Health Impacts

The health consequences of excessive League of Legends play create a cascade of physical and mental deterioration that extends far beyond simple fatigue.

Studies show that prolonged gaming sessions lead to computer vision syndrome affecting up to 90% of intensive screen users, while repetitive strain injuries from constant mouse clicking and keyboard use can cause permanent nerve damage.

These physical impacts combine with mental health issues to create comprehensive harm patterns that support substantial damage claims.

Documented health impacts of excessive gaming include (but are not limited to):

  • Computer Vision Syndrome: Eye strain, blurred vision, dry eyes, and headaches from extended screen exposure
  • Carpal Tunnel Syndrome: Wrist pain, numbness, and tingling from repetitive mouse movements
  • Postural Problems: Neck pain, back strain, and shoulder tension from poor gaming posture
  • Depression and Anxiety: Increased rates linked to social isolation and gaming-related stress
  • Weight Fluctuations: Obesity from sedentary behavior or weight loss from skipped meals

Medical documentation of these conditions can strengthen compensation claims, as each diagnosed condition represents quantifiable damages.

Research published in the National Center for Biotechnology Information confirms that 65.96% of gamers experience musculoskeletal complaints, with shoulder (26.2%), neck (25.4%), and hand (21.3%) problems being most common, establishing clear causation between gaming and physical harm.

Financial Consequences of In-Game Purchases

League of Legends’ monetization through Hextech Crafting loot boxes and rotating cosmetic items creates devastating financial harm, with research from the Royal Society for Public Health showing that 13% of young gamers accumulate debt from in-game purchases.

The game’s sophisticated microtransaction system exploits psychological vulnerabilities through variable-ratio reward schedules, limited-time offers, and social pressure to own exclusive skins similar to systems used in Mobile Legends.

Studies indicate that 15% of young gamers have taken money from parents without permission for loot boxes, while 11% have used parents’ credit cards without authorization.

The following financial exploitation tactics are commonly employed in League of Legends and similar games:

  • Loot Box Gambling Mechanics: Randomized reward systems requiring repeated purchases to obtain desired items, with some rare items having less than 0.08% drop rates
  • Virtual Currency Obfuscation: In-game currencies with inflated numerical values that disguise real-money costs and encourage overspending
  • Limited-Time Offers: Artificially scarce promotions creating urgency and fear of missing out to drive impulsive purchases
  • Pay-to-Win Systems: Game progression deliberately slowed or blocked unless players spend money on upgrades and advantages
  • Sunk Cost Exploitation: Psychological manipulation where prior spending creates pressure to continue purchasing to protect investments
  • Targeted Marketing to Minors: Use of bright colors, celebrity endorsements, and peer pressure mechanics specifically designed to appeal to children
  • Data-Driven Personalization: Collection and analysis of player spending habits to customize offers that maximize individual purchase likelihood
  • Battle Pass Subscriptions: Recurring payment models that create ongoing financial obligations and habitual spending patterns
  • Microtransaction Bombardment: Constant solicitation at every game interaction point, making purchase prompts unavoidable

Financial records of these transactions serve as irrefutable evidence in lawsuits, demonstrating both the addictive nature of League’s monetization system and quantifiable economic damages.

The Royal Society for Public Health reports that 31% of gamers struggle to track their microtransaction spending, indicating deliberate design to obscure true costs until players are financially committed beyond their means.

League of Legends' Addictive Game Mechanics and Features

League of Legends employs sophisticated psychological manipulation techniques that mirror regulated gambling mechanics, with internal design documents potentially revealing intentional implementation to promote player engagement beyond healthy limits.

These mechanics work synergistically to create multiple layers of psychological dependency, exploiting known vulnerabilities in reward processing and social psychology that the gaming industry has refined over decades.

Legal experts argue that Riot Games’ deliberate implementation of these features, combined with knowledge of their addictive potential, constitutes intentional harm against vulnerable players.

The following analysis examines how specific game elements were allegedly designed to trap players in compulsive play patterns.

The Ranked System and Competitive Pressure

League of Legends’ ranked system represents a sophisticated psychological manipulation tool that transforms casual gaming into an obsessive pursuit of status and validation, creating artificial hierarchies designed to exploit players’ competitive instincts and self-esteem needs.

The system’s evolution from a simple numerical rating to a complex tier-and-division structure was deliberately engineered to increase emotional investment, with promotion series creating high-stakes scenarios that trigger intense psychological responses ranging from euphoria to devastating frustration.

Research demonstrates that higher ranks correlate with increased toxicity, validation-seeking behavior, and reduced willingness to quit despite negative consequences, trapping players in a cycle where their self-worth becomes dangerously tied to their virtual ranking.

The competitive mechanics employed in League of Legends’ ranked system include:

  • Tier and Division Structure: Nine ranks with multiple subdivisions creating artificial goals and constant pressure to achieve the next level
  • Promotion Series Pressure: High-stakes games that determine rank advancement, designed to create tournament-like anxiety and emotional volatility
  • Seasonal Rank Resets: Forced degradation requiring players to continuously grind to maintain status, preventing natural disengagement
  • LP (League Points) System: Visible progress metrics that trigger dopamine responses with gains while creating loss aversion with defeats
  • Matchmaking Manipulation: Algorithms that create win/loss streaks to maximize engagement through variable reinforcement schedules
  • Public Rank Display: Visible borders, badges, and loading screen indicators that create social pressure and status anxiety
  • Rank Decay Mechanics: Automatic demotion for inactivity forcing regular play to maintain achieved positions
  • End-of-Season Rewards: Exclusive cosmetics and recognition tied to rank achievement, creating deadline-driven grinding behavior
  • Team-Based Accountability: Social pressure from teammates whose ranks are affected by individual performance, fostering toxic blame culture
  • MMR (Matchmaking Rating) Obfuscation: Hidden true skill ratings that create confusion and encourage continued play despite plateau

The psychological toll of competitive ranking systems extends beyond individual players to poison entire gaming communities, with studies showing that toxicity increases at higher ranks as players become more invested in maintaining their status.

This competitive pressure particularly harms adolescents and young adults who derive their self-esteem primarily from gaming achievements, leading to academic decline, social isolation, and mental health deterioration as they sacrifice daily responsibilities for virtual rankings that ultimately provide no lasting satisfaction or transferable value to their lives.

Reward Systems and Variable Reinforcement Schedules

League of Legends employs sophisticated variable reinforcement schedules modeled after slot machine psychology, utilizing unpredictable reward timing to trigger compulsive gameplay behaviors that mirror those found in gambling addiction.

These mechanisms, based on B.F. Skinner’s operant conditioning research, exploit the brain’s dopamine system by creating anticipation and uncertainty around rewards, with studies showing that variable ratio schedules produce the most persistent and resistant-to-extinction behaviors.

The game’s Hextech Crafting system, daily missions, and randomized loot drops are deliberately engineered to maximize what the video game industry calls “user engagement” but what neuroscientists recognize as the same neural pathways activated in substance addiction.

The following reward manipulation tactics are employed to create compulsive engagement:

  • Hextech Crafting Loot Boxes: Randomized rewards with undisclosed drop rates, requiring keys and chests that create multiple layers of variable reinforcement
  • First Win of the Day Bonuses: Daily login rewards that create habitual play patterns and fear of missing out on time-limited benefits
  • Variable Drop Rates: Unpredictable skin and champion shard drops with “bad luck protection” that manipulates perceived fairness while maintaining addiction
  • Near-Miss Engineering: Deliberately designed “almost wins” in promotions and loot boxes that trigger stronger motivation than actual victories
  • Milestone Reward Cascades: Leveling systems with accelerating rewards that create dopamine escalation requiring increased play for satisfaction
  • Honor System Rewards: Social validation tied to random loot drops, combining peer pressure with variable reinforcement
  • Event Pass Progression: Time-limited reward tracks that create artificial urgency and compulsive completion behaviors

Research demonstrates that these variable ratio reinforcement schedules are the most addictive form of behavioral conditioning, creating what psychologists call “compulsion loops” that hijack the brain’s natural reward system.

The unpredictable nature of rewards triggers higher dopamine production than fixed schedules, with players developing tolerance requiring increasingly more gameplay to achieve the same neurochemical satisfaction, ultimately leading to a state where the anticipation of rewards becomes more compelling than the rewards themselves—a hallmark of pathological addiction.

If League of Legends’ reward systems have caused you financial or psychological harm, TruLaw is here to help you seek justice.

Contact us using the chat on this page to receive an instant case evaluation and learn about filing a video game addiction lawsuit.

Social Features and FOMO Mechanics

League of Legends weaponizes social pressure and Fear of Missing Out (FOMO) through carefully engineered features that exploit players’ fundamental human needs for belonging, social connection, and status validation.

The game’s team-based structure creates interdependence where individual players feel obligated to continue playing to avoid letting down teammates, while time-limited events and exclusive content trigger anxiety about missing rewards that will never be available again (similar to how other companies develop games for player retention).

Research shows that FOMO correlates strongly with gaming addiction, particularly among players with social anxiety who use online games to compensate for real-world social difficulties, creating a vicious cycle where the game becomes both the source of and solution to social stress.

The following social manipulation tactics create compulsive engagement through FOMO:

  • Clash Tournament Weekends: Scheduled team tournaments requiring advance commitment that create social obligations and peer pressure to participate
  • Dynamic Queue Systems: Group ranking features that make players feel responsible for friends’ ranks, fostering guilt-driven play sessions
  • Time-Limited Event Content: Seasonal events, game modes, and exclusive rewards available only briefly, triggering urgency and anxiety
  • Social Identity Formation: Team names, tags, and logos that create in-group belonging while fostering out-group hostility and toxicity
  • Friends List Visibility: Constant awareness of friends’ online status, ranks, and activities creating comparison pressure and engagement guilt
  • Duo Queue Dependencies: Ranking systems that encourage paired play, making players feel obligated to match friends’ availability and progression
  • Honor System Social Validation: Public recognition mechanics tied to peer approval that create anxiety about maintaining social standing
  • SMS Verification Requirements: Account linking that increases switching costs and creates social lock-in through phone number barriers
  • Team-Based Accountability: Match outcomes affecting multiple players’ progression, creating toxic blame culture and performance anxiety
  • Clubs and Social Groups: Persistent social structures that maintain engagement through community obligations and collective identity

Studies demonstrate that social features in gaming exploit the same psychological vulnerabilities as social media addiction, with players reporting they feel societal pressure to always be available for their teams.

The combination of FOMO and social identity formation is particularly harmful for adolescents, who may sacrifice real-world relationships and responsibilities to maintain their status within gaming communities.

Eligibility Criteria for the League of Legends Lawsuit

Individuals who began playing League of Legends before age 24 and experienced addiction-related harms before turning 25 may qualify for compensation, with eligibility criteria based on neuroscience research showing brain development continues until approximately age 25.

The prefrontal cortex, responsible for impulse control and decision-making, remains under construction during adolescence and early adulthood, making younger players particularly vulnerable to Riot Games’ manipulative design features.

As litigation progresses and more evidence emerges about the widespread nature of gaming addiction, eligibility criteria may expand to include additional age groups and harm categories following ongoing investigations.

TruLaw’s instant case evaluation tool can determine qualification immediately through a confidential assessment process that analyzes individual circumstances against current legal standards.

Even cases that appear borderline or uncertain should be evaluated, as criteria continue to evolve with ongoing judicial proceedings and emerging scientific evidence about gaming addiction’s long-term impacts.

Age and Timeline Requirements

The neuroscience behind age restrictions is compelling—research published in the National Center for Biotechnology Information confirms that the brain undergoes a “rewiring” process not complete until approximately age 25, with the prefrontal cortex being one of the last regions to reach maturation.

Legal experts argue that game developers who target users under 25 are knowingly exploiting neurologically vulnerable populations, similar to tactics used by violent video games targeting youth demographics.

A federal judge recently acknowledged these developmental concerns in related litigation, noting that young adults’ brains are particularly susceptible to addiction mechanisms employed by the gaming industry.

The timeline requirements reflect this understanding, with eligibility extending to those who began playing before age 24 and experienced symptoms before turning 25, ensuring that those harmed during their most vulnerable developmental period can seek justice.

The following social manipulation tactics create compulsive engagement through FOMO:

  • Wild Rift Cross-Platform Events: Mobile version tournaments that extend gaming beyond PC, creating additional pressure to maintain rankings across platforms
  • Dynamic Queue Systems: Group ranking features that make players feel responsible for friends’ ranks, fostering guilt-driven play sessions
  • Time-Limited Event Content: Seasonal events, game modes, and exclusive rewards available only briefly, triggering urgency and anxiety
  • Social Identity Formation: Team names, tags, and logos that create in-group belonging while fostering out-group hostility and toxicity
  • Friends List Visibility: Constant awareness of friends’ online status, ranks, and activities creating comparison pressure and engagement guilt
  • Duo Queue Dependencies: Ranking systems that encourage paired play, making players feel obligated to match friends’ availability and progression
  • Honor System Social Validation: Public recognition mechanics tied to peer approval that create anxiety about maintaining social standing
  • SMS Verification Requirements: Account linking that increases switching costs and creates social lock-in through phone number barriers
  • Team-Based Accountability: Match outcomes affecting multiple players’ progression, creating toxic blame culture and performance anxiety
  • Clubs and Social Groups: Persistent social structures that maintain engagement through community obligations and collective identity

Studies demonstrate that social features in gaming exploit the same psychological vulnerabilities as social media addiction, with players reporting they feel societal pressure to always be available for their teams.

The combination of FOMO and social identity formation is particularly harmful for adolescents, who may sacrifice real-world relationships and professional responsibilities to maintain their status within gaming communities.

Documented Injuries and Diagnoses

The range of qualifying injuries extends from formal gaming disorder diagnoses meeting DSM-5 Internet Gaming Disorder criteria to documented life impacts demonstrating addiction-related harm, including chronic fatigue from extended play sessions.

The DSM-5 requires five or more of nine specific symptoms persisting for 12 months, including preoccupation, withdrawal, tolerance, and loss of control leading to job loss and other severe consequences.

The following medical conditions and injuries have been documented in gaming addiction cases:

  • Carpal Tunnel Syndrome: Nerve compression in the wrist causing numbness, pain, and weakness from repetitive hand movements during extended gaming
  • Depression and Anxiety Disorders: Clinical mood disorders requiring medication and therapy, with some cases leading to suicidal ideation or attempts
  • ADHD/ADD Diagnoses: Attention deficit disorders either triggered or exacerbated by gaming’s constant stimulation and reward systems
  • Oppositional Defiant Disorder (ODD): Behavioral disorder causing hostile, defiant behavior toward authority figures, particularly common in young gamers
  • Gamer’s Rage and Withdrawal: Explosive anger when gaming is interrupted, accompanied by physical withdrawal symptoms similar to substance addiction
  • Computer Vision Syndrome: Eye strain, dry eyes, blurred vision, and headaches from prolonged screen exposure without adequate breaks

Medical records from psychiatrists, therapists, or primary care physicians documenting these conditions create powerful evidence for damage calculations, particularly when they show strained relationships with family members.

School transcripts showing grade decline, employment records documenting performance issues, and therapy notes describing gaming’s impact on daily functioning all contribute to establishing causation and calculating appropriate compensation in settlement negotiations.

Evidence Collection for Your Claim

Building a successful League of Legends addiction lawsuit requires comprehensive documentation that establishes both the extent of gaming addiction and its impact on the player’s life, with medical records showing diagnosed conditions like depression, anxiety, or gaming disorder forming the foundation of most claims.

Attorneys typically require proof that players engaged in excessive gaming for at least three hours daily over five weeks or more, began playing before age 24, and experienced symptoms before age 25, with cases involving minors under 18 considered particularly strong.

The more thorough and organized your evidence collection, the stronger your position in negotiations or litigation, as courts require clear causal links between the game’s addictive mechanics and the documented harm suffered by players and their families.

Evidence collection of documentation for a gaming addiction lawsuit includes:

  • Medical and Mental Health Records: Comprehensive documentation of diagnoses including depression, anxiety, ADHD, gaming disorder, or physical conditions linked to excessive gaming
  • Gaming History and Usage Logs: Detailed records showing hours played, usernames, account information, in-game statistics, and screen time tracking data
  • Financial Documentation: Bank statements, credit card records, and receipts showing microtransactions, loot box purchases, and total spending on in-game content
  • Academic Performance Records: Report cards, transcripts, attendance records, teacher evaluations, and documentation of declining grades or behavioral issues
  • Employment Documentation: Work performance reviews, termination letters, missed work records, and evidence of lost wages due to gaming addiction
  • Witness Statements: Written testimonies from family members, friends, teachers, or colleagues describing behavioral changes and addiction impact
  • Personal Documentation: Daily journals, screenshots, correspondence with game companies, and notes tracking negative effects of addiction
  • Proof of Age and Timeline: Documentation establishing when gaming began, age at symptom onset, and progression of addiction over time

Families should begin documenting evidence immediately upon recognizing addiction symptoms to gather evidence effectively, as thorough records not only strengthen legal claims but also help mental health professionals understand the full scope of harm caused by deliberately addictive game design, ultimately supporting both treatment and legal accountability efforts.

For a confidential case evaluation to determine if your League of Legends gaming history qualifies for compensation, reach out to TruLaw today.

Contact us using the chat on this page to discover if you’re eligible to join the League of Legends lawsuit.

Potential Compensation in Video Game Addiction Cases

Families pursuing League of Legends addiction lawsuits may seek comprehensive compensation for the devastating impact gaming addiction has on minors and young adults, with potential settlement amounts ranging from tens of thousands to over $350,000 depending on the severity of documented harm and medical expenses incurred.

While no standardized settlement amounts have been established as these cases remain in early litigation stages, attorneys are pursuing damages that reflect both immediate financial losses and long-term consequences including medical treatment costs, educational disruption, and diminished quality of life.

Law firms handling these cases typically work on contingency fee arrangements, meaning families pay nothing upfront and attorneys only collect fees if compensation is successfully recovered through settlement or trial verdict.

Economic Damages and Financial Recovery

Economic damages encompass all quantifiable financial losses directly attributable to League of Legends addiction, creating a foundation for compensation calculations that often reach six figures when lifetime impacts are properly documented.

These damages include both past losses already incurred and future costs projected through economic expert analysis, with younger plaintiffs typically receiving higher awards due to greater lifetime earning impact.

Forensic economists calculate these losses using accepted methodologies that courts regularly approve in personal injury litigation.

The following categories of damages may be recoverable in gaming addiction lawsuits:

  • Medical Treatment Expenses: Costs for therapy, counseling, psychiatric care, medication, rehabilitation programs, and ongoing mental health treatment
  • Educational Impact Damages: Tutoring expenses, repeated coursework costs, lost scholarship opportunities, specialized educational programs, and reduced college admission prospects
  • Lost Earning Capacity: Diminished future income potential due to educational disruption, career derailment, delayed skill development, or workforce entry setbacks
  • Physical Health Treatment: Medical care for carpal tunnel syndrome, vision problems, sleep disorders, obesity, and other gaming-related health complications
  • Family Therapy Costs: Treatment expenses for relationships damaged by gaming addiction, including marriage counseling and family intervention programs

Legal experts estimate that high-severity cases involving psychiatric hospitalization, suicide attempts, or profound educational disruption may result in settlements exceeding $250,000, while moderate cases with documented mental health treatment and academic impacts typically range from $50,000 to $100,000.

The strength of each case depends on comprehensive documentation including medical records, gaming logs, financial statements showing in-game purchases, academic records demonstrating decline, and expert testimony linking the gaming design to the addiction.

Economic experts calculate lifetime earning impacts by comparing expected career trajectories before gaming addiction to actual outcomes after addiction disrupted education or employment.

Non-Economic Damages and Quality of Life

Beyond the financial devastation caused by gaming addiction, victims suffer profound non-economic damages that fundamentally alter their quality of life, relationships, and potential for personal fulfillment impacting their well being significantly.

These intangible losses, which courts increasingly recognize as compensable injuries deserving substantial damages, encompass the full spectrum of human suffering from destroyed family bonds to lost developmental milestones that can never be recovered.

Legal precedent from substance addiction cases establishes that non-economic damages often exceed economic losses, as the pain, suffering, and diminished life enjoyment experienced by gaming addiction victims represents a theft of irreplaceable human experiences and opportunities during formative developmental years.

The following non-economic damages are pursued in gaming addiction lawsuits:

  • Pain and Suffering: Physical discomfort from repetitive strain injuries, headaches, back pain, and the psychological anguish of addiction itself
  • Emotional Distress and Mental Anguish: Ongoing anxiety, depression, suicidal ideation, and the trauma of watching one’s life deteriorate
  • Loss of Consortium: Damaged relationships with family members, including parents’ loss of companionship with their addicted children
  • Lost Enjoyment of Life: Inability to find pleasure in previously enjoyed activities, hobbies, and real-world experiences
  • Social Isolation Damages: Destruction of friendships, romantic relationships, and the ability to form meaningful human connections
  • Academic and Career Opportunity Losses: Missed educational milestones, dropped courses, lost scholarships, and derailed career trajectories
  • Physical Health Deterioration: Obesity, vision problems, musculoskeletal disorders, and cardiovascular issues from sedentary gaming
  • Sleep Disorder Consequences: Chronic insomnia, circadian rhythm disruption, and the cascading health effects of sleep deprivation
  • Personal Hygiene and Self-Care Neglect: Degradation of basic life skills, appearance deterioration, and loss of self-respect
  • Identity and Personality Changes: Fundamental alterations in character, increased aggression, emotional dysregulation, and loss of empathy

Studies indicate that gaming addiction causes measurable changes in brain structure similar to substance addiction, with victims experiencing diminished gray matter, reduced impulse control, and impaired emotional processing that can persist for years after recovery.

The loss of developmental experiences during adolescence (from first relationships to skill acquisition to identity formation) represents irreplaceable harm that monetary compensation can acknowledge but never fully restore, creating potential harm that extends far beyond financial losses.

This makes non-economic damages an important component of justice for families whose children have been deliberately targeted by predatory game design.

To learn how documented non-economic damages in your case can increase your potential compensation, connect with TruLaw now.

Contact us using the chat on this page to explore your options for filing a gaming addiction lawsuit.

Factors Affecting Settlement Values

Settlement values in League of Legends and other video game addiction lawsuits vary significantly based on multiple interconnected factors that courts and attorneys evaluate to determine appropriate compensation for victims.

The calculation of damages employs methodologies adapted from established personal injury and addiction litigation frameworks with vulnerable populations like minors typically receiving enhanced compensation due to developmental impacts, as reported by the Washington Post in recent coverage.

The following factors can influence settlement valuations in gaming addiction cases:

  • Severity of Mental Health Impact: Diagnosed conditions like depression, anxiety, gaming disorder, or suicidal ideation, with more severe psychological harm commanding higher compensation
  • Age and Vulnerability: Minors and young adults under 25 receive higher settlements due to developmental disruption and longer-term life impacts
  • Duration and Intensity of Addiction: Gaming logs showing hours played daily, with cases involving 3+ hours daily for extended periods strengthening claims
  • Physical Health Consequences: Documented injuries like carpal tunnel syndrome, vision problems, sleep disorders, or repetitive strain injuries
  • Evidence of Intentional Design: Internal documents or expert testimony proving developers deliberately engineered addictive features despite knowing risks

Successful settlement values require strategic case development with comprehensive documentation including medical records, gaming history logs, financial statements, psychological evaluations, and testimonies from family members describing behavioral changes.

Attorneys typically employ pain and suffering multipliers, vulnerable population enhancements, and future damages projections to calculate total compensation, while the threat of punitive damages for deliberate exploitation of minors often drives companies toward higher settlement offers to avoid potentially devastating jury verdicts that could establish precedents for thousands of similar cases.

How Can A Video Game Addiction Attorney from TruLaw Help You?

Our Video Game Addiction attorney at TruLaw is dedicated to supporting clients through the process of filing a Video Game Addiction lawsuit against companies that deliberately create addictive products.

With extensive experience in product liability cases, Jessica Paluch-Hoerman and our partner law firms work with litigation leaders and mental health professionals to prove how video games with deliberately addictive features caused you harm.

TruLaw focuses on securing compensation for mental health treatment expenses, academic and career setbacks, family relationship damages, and other losses resulting from your video game addiction injuries.

We understand the psychological and social toll that Video Game Addiction issues have on your life and provide the personalized guidance you need when seeking justice.

Meet the Lead Video Game Addiction Attorney at TruLaw

Meet our lead Video Game Addiction attorney:

  • Jessica Paluch-Hoerman: As founder and managing attorney of TruLaw, Jessica brings her experience in product liability and personal injury to her client-centered approach by prioritizing open communication and personalized attention with her clients. Through TruLaw and partner law firms, Jessica has helped collect over $3 billion on behalf of injured individuals across all 50 states through verdicts and negotiated settlements.

How much does hiring a Video Game Addiction lawyer from TruLaw cost?

At TruLaw, we believe financial concerns should never stand in the way of justice.

That’s why we operate on a contingency fee basis—with this approach, you only pay legal fees after you’ve been awarded compensation for your injuries through a new settlement or verdict.

If you or a loved one experienced addiction, depression, sleep disorders, social isolation, or other mental health problems from excessive video game use, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a Video Game Addiction lawsuit today.

TruLaw: Accepting Clients for the Video Game Addiction Lawsuit

Video game addiction lawsuits are being filed by individuals and families across the country who suffered mental health injuries and addiction from video games designed with manipulative features.

The video game addiction lawsuit seeks to hold these video game developers accountable.

TruLaw is currently accepting clients for the video game addiction lawsuit, including cases demanding greater transparency in game design.

A few reasons to choose TruLaw for your video game addiction lawsuit include:

  • If We Don’t Win, You Don’t Pay: The video game addiction lawyers at TruLaw and our partner firms operate on a contingency fee basis, meaning we only get paid if you win.
  • Expertise: We have decades of experience handling consumer protection cases similar to the video game addiction lawsuit.
  • Successful Track Record: TruLaw and our partner law firms have helped our clients recover billions of dollars in compensation through verdicts and negotiated settlements.

If you or a loved one suffered from video game addiction or related mental health problems, you may be eligible to seek compensation.

Contact TruLaw using the chat on this page to receive an instant case evaluation that can determine if you qualify for the video game addiction lawsuit today.

Video Game Addiction Lawsuit Frequently Asked Questions

Published By:
Picture of Jessica Paluch-Hoerman
Jessica Paluch-Hoerman

Managing Attorney & Owner

With over 25 years of legal experience, Jessica Paluch-Hoerman is an Illinois lawyer, a CPA, and a mother of three.  She spent the first decade of her career working as an international tax attorney at Deloitte.

In 2009, Jessie co-founded her own law firm with her husband – which has scaled to over 30 employees since its conception.

In 2016, Jessie founded TruLaw, which allows her to collaborate with attorneys and legal experts across the United States on a daily basis. This hypervaluable network of experts is what enables her to share the most reliable, accurate, and up-to-date legal information with our readers!

Additional Video Game Addiction Lawsuit resources on our website:
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You can learn more about this topic by visiting any of our Video Game Addiction Lawsuit pages listed below:
2K Lawsuit for Video Game Addiction
Call of Duty Addiction Lawsuit
Counter-Strike Video Game Addiction Lawsuit
EA Games Lawsuit for Video Game Addiction
Fortnite Addiction Lawsuit
Grand Theft Auto Addiction Lawsuit
League of Legends Lawsuit
Microsoft Lawsuit for Video Game Addiction
NBA 2K Lawsuit for Video Game Addiction
Nintendo Switch Addiction Lawsuit
Overwatch Lawsuit for Video Game Addiction
Roblox Lawsuit for Video Game Addiction
Rocket League Addiction Lawsuit
Video Game Addiction Lawsuit Payout & Settlement Amounts
Video Game Addiction Lawsuit Update | Video Game Lawsuit
World of Warcraft Lawsuit | WoW Lawsuit for Addiction
AFFF Lawsuit

AFFF Lawsuit claims are being filed against manufacturers of aqueous film-forming foam (AFFF), commonly used in firefighting.

Claims allege that companies such as 3M, DuPont, and Tyco Fire Products failed to adequately warn users about the potential dangers of AFFF exposure — including increased risks of various cancers and diseases.

Depo Provera Lawsuit

Depo Provera Lawsuit claims are being filed by individuals who allege they developed meningioma (a type of brain tumor) after receiving Depo-Provera birth control injections.

A 2024 study found that women using Depo-Provera for at least 1 year are five times more likely to develop meningioma brain tumors compared to those not using the drug.

Suboxone Lawsuit

Suboxone Tooth Decay Lawsuit claims are being filed against Indivior, the manufacturer of Suboxone, a medication used to treat opioid addiction.

Claims allege that Indivior failed to adequately warn users about the potential dangers of severe tooth decay and dental injuries associated with Suboxone’s sublingual film version.

Social Media Lawsuits

Social Media Harm Lawsuits are being filed against social media companies for allegedly causing mental health issues in children and teens.

Claims allege that companies like Meta, Google, ByteDance, and Snap designed addictive platforms that led to anxiety, depression, and other mental health issues without adequately warning users or parents.

Vaginal Mesh Lawsuits

Transvaginal Mesh Lawsuits are being filed against manufacturers of transvaginal mesh products used to treat pelvic organ prolapse (POP) and stress urinary incontinence (SUI).

Claims allege that companies like Ethicon, C.R. Bard, and Boston Scientific failed to adequately warn about potential dangers — including erosion, pain, and infection.

Bair Hugger Lawsuit

Bair Hugger Warming Blanket Lawsuits involve claims against 3M — alleging their surgical warming blankets caused severe infections and complications (particularly in hip and knee replacement surgeries).

Plaintiffs claim 3M failed to warn about potential risks — despite knowing about increased risk of deep joint infections since 2011.

Baby Formula NEC Lawsuit

Baby Formula NEC Lawsuit claims are being filed against manufacturers of cow’s milk-based baby formula products.

Claims allege that companies like Abbott Laboratories (Similac) and Mead Johnson & Company (Enfamil) failed to warn about the increased risk of necrotizing enterocolitis (NEC) in premature infants.

Do You
Have A Case?

Here, at TruLaw, we’re committed to helping victims get the justice they deserve.

Alongside our partner law firms, we have successfully collected over $3 Billion in verdicts and settlements on behalf of injured individuals.

Would you like our help?

Other Video Game Addiction Lawsuit Resources

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FAQs
Injuries & Conditions
Legal Help
Military
Other Resources
Settlements & Compensation