Attorney Jessica Paluch-Hoerman, founder of TruLaw, has over 28 years of experience as a personal injury and mass tort attorney, and previously worked as an international tax attorney at Deloitte. Jessie collaborates with attorneys nationwide — enabling her to share reliable, up-to-date legal information with our readers.
This article has been written and reviewed for legal accuracy and clarity by the team of writers and legal experts at TruLaw and is as accurate as possible. This content should not be taken as legal advice from an attorney. If you would like to learn more about our owner and experienced injury lawyer, Jessie Paluch, you can do so here.
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Question: Who is filing a League of Legends lawsuit?
Answer: Young gamers and their families who suffered from gaming addiction, mental health disorders, and financial harm from League of Legends’ intentionally addictive design are filing lawsuits against Riot Games as part of JCCP No. 5363 in California and individual state court actions nationwide.
Plaintiffs include teenagers and young adults under 25 who played League of Legends obsessively for years, developing Internet Gaming Disorder characterized by inability to control gaming impulses, prioritizing gaming over essential activities, and experiencing withdrawal symptoms when attempting to stop playing video games.
On this page, we’ll discuss this question in further depth, major defendants in Video Game Addiction Lawsuit (such as Activision Blizzard, Microsoft, Epic Games, and others), FOMO tactics and social pressure mechanisms, and much more.
These cases involve players who spent thousands of dollars on in-game purchases, failed academically, lost employment, or required outpatient counseling and psychiatric treatment for gaming-related depression, anxiety, and social isolation.
Studies show League of Legends players with problematic gaming habits exhibited higher impulsivity levels and difficulty postponing rewards, supporting claims that video game developers exploited psychological vulnerabilities.
The game’s competitive ranking system and team-based gameplay create social pressure where players feel obligated to continue playing to avoid disappointing teammates or losing hard-earned rankings.
Riot Games recently allowed esports betting sponsorships for League of Legends world championship competitions, potentially deepening addiction patterns among vulnerable players already struggling with compulsive gaming behaviors.
If you or someone you love has suffered from a League of Legends addiction, you may be eligible to seek compensation.
Contact TruLaw using the chat on this page to receive an instant case evaluation that can help you determine if you qualify to file a Video Game Addiction Lawsuit today.
The core allegations against Riot Games center on the company’s deliberate incorporation of addictive game mechanics that exploit known psychological vulnerabilities.
League of Legends fosters a sense of urgency and competition, leading players to prioritize gaming over real-life commitments through randomized rewards and social components.
The game’s Hextech Crafting system functions as a loot box mechanism, where players can earn chests through play or purchase them with real money, creating unpredictable rewards that keep players engaged.
The video game lawsuit alleges Riot Games deliberately incorporated the following harmful design elements:
Legal experts note that more than 100 gaming lawsuits have been coordinated in Judicial Council Coordinated Proceeding (JCCP) No. 5363, overseen by the Honorable Samantha P. Jessner in the Los Angeles Superior Court.
This consolidation streamlines discovery and positions cases for potential global settlement while maintaining individual claim integrity, following patterns established in pharmaceutical and tobacco mass tort litigation.
The neurological basis of League of Legends addiction aligns with the World Health Organization’s definition of gaming disorder in ICD-11 as a pattern of gaming behavior characterized by impaired control over gaming, increasing priority given to gaming over other activities.
Research demonstrates that League’s mechanics activate dopamine pathways through unpredictable rewards, competitive victories, and social validation mechanisms that create dependency patterns similar to substance addiction.
The lawsuits identify several specific game mechanics and business practices that allegedly foster addictive behaviors:
Scientific studies indicate that adolescent brains are particularly vulnerable to these reward system manipulations, with the American Psychiatric Association noting that gaming disorder affects young adults ages 18-24 at higher rates.
The WHO’s recognition of gaming disorder validates these concerns, with research showing 4.6% of adolescent gamers meet criteria for internet gaming disorder requiring clinical intervention.
The May 2025 Judicial Council Coordination Proceeding represents a watershed moment in gaming addiction litigation against video game companies.
Judge Samantha P. Jessner of the Los Angeles Superior Court oversees this consolidation, which allows for more efficient discovery processes, expert witness coordination, and consistent legal standards across multiple cases.
This procedural framework enables plaintiffs to share resources while maintaining individual damage claims.
The consolidation provides several strategic advantages:
Legal analysts compare this consolidation to successful MDLs in opioid and tobacco litigation, where coordinated proceedings facilitated settlements exceeding billions of dollars by demonstrating systematic corporate knowledge of addiction risks.
The structure positions plaintiffs to demonstrate Riot Games’ awareness of addiction psychology through internal documents and design patents, similar to how Epic Games faced scrutiny for their game mechanics.
If you or a loved one developed addiction symptoms while playing League of Legends before age 25, you may be eligible to seek compensation through TruLaw and our network of experienced attorneys.
Contact us using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a League of Legends lawsuit today.
Recognizing the signs of League of Legends addiction early can make the difference between temporary gaming struggles and permanent life disruption.
According to research from the American Psychiatric Association, gaming disorder symptoms must cause “significant impairment or distress” in multiple life areas to qualify for diagnosis.
Documentation of these symptoms through medical records, school reports, and family observations creates powerful evidence for legal claims against Riot Games and other gaming companies.
Families should maintain detailed records of behavioral changes, including screenshots of playing time, receipts for in-game purchases, communications with healthcare providers, and documentation of academic or work performance decline.
These records directly impact case valuation, as plaintiffs with comprehensive documentation typically receive higher settlement offers than those relying solely on testimony.
The progression from recreational League of Legends play to compulsive gaming disorder often begins subtly, with players gradually losing control over their gaming time and prioritizing ranked matches over real-world responsibilities.
Research indicates that approximately 4.6% of adolescent gamers meet criteria for internet gaming disorder, with symptoms including preoccupation with gaming, withdrawal symptoms when unable to play, and unsuccessful attempts to control playing time.
The competitive nature of League’s ranking system intensifies these behaviors as players chase higher tiers, exhibiting aggressive behavior when interrupted.
The following behavioral warning signs may indicate problematic gaming or gaming disorder:
These behavioral patterns align directly with DSM-5 criteria for Internet Gaming Disorder, which requires five or more symptoms persisting for at least 12 months.
Legal experts note that documented behavioral changes meeting these clinical criteria create compelling evidence for causation in gaming addiction lawsuits, particularly when combined with evidence of how video game manufacturers intentionally implemented addictive mechanics.
If you or a loved one experienced behavioral changes from League of Legends addiction, TruLaw can help you understand your legal options.
Contact us using the chat on this page to determine your eligibility for compensation through a League of Legends addiction lawsuit.
The health consequences of excessive League of Legends play create a cascade of physical and mental deterioration that extends far beyond simple fatigue.
Studies show that prolonged gaming sessions lead to computer vision syndrome affecting up to 90% of intensive screen users, while repetitive strain injuries from constant mouse clicking and keyboard use can cause permanent nerve damage.
These physical impacts combine with mental health issues to create comprehensive harm patterns that support substantial damage claims.
Documented health impacts of excessive gaming include (but are not limited to):
Medical documentation of these conditions can strengthen compensation claims, as each diagnosed condition represents quantifiable damages.
Research published in the National Center for Biotechnology Information confirms that 65.96% of gamers experience musculoskeletal complaints, with shoulder (26.2%), neck (25.4%), and hand (21.3%) problems being most common, establishing clear causation between gaming and physical harm.
League of Legends’ monetization through Hextech Crafting loot boxes and rotating cosmetic items creates devastating financial harm, with research from the Royal Society for Public Health showing that 13% of young gamers accumulate debt from in-game purchases.
The game’s sophisticated microtransaction system exploits psychological vulnerabilities through variable-ratio reward schedules, limited-time offers, and social pressure to own exclusive skins similar to systems used in Mobile Legends.
Studies indicate that 15% of young gamers have taken money from parents without permission for loot boxes, while 11% have used parents’ credit cards without authorization.
The following financial exploitation tactics are commonly employed in League of Legends and similar games:
Financial records of these transactions serve as irrefutable evidence in lawsuits, demonstrating both the addictive nature of League’s monetization system and quantifiable economic damages.
The Royal Society for Public Health reports that 31% of gamers struggle to track their microtransaction spending, indicating deliberate design to obscure true costs until players are financially committed beyond their means.
League of Legends employs sophisticated psychological manipulation techniques that mirror regulated gambling mechanics, with internal design documents potentially revealing intentional implementation to promote player engagement beyond healthy limits.
These mechanics work synergistically to create multiple layers of psychological dependency, exploiting known vulnerabilities in reward processing and social psychology that the gaming industry has refined over decades.
Legal experts argue that Riot Games’ deliberate implementation of these features, combined with knowledge of their addictive potential, constitutes intentional harm against vulnerable players.
The following analysis examines how specific game elements were allegedly designed to trap players in compulsive play patterns.
League of Legends’ ranked system represents a sophisticated psychological manipulation tool that transforms casual gaming into an obsessive pursuit of status and validation, creating artificial hierarchies designed to exploit players’ competitive instincts and self-esteem needs.
The system’s evolution from a simple numerical rating to a complex tier-and-division structure was deliberately engineered to increase emotional investment, with promotion series creating high-stakes scenarios that trigger intense psychological responses ranging from euphoria to devastating frustration.
Research demonstrates that higher ranks correlate with increased toxicity, validation-seeking behavior, and reduced willingness to quit despite negative consequences, trapping players in a cycle where their self-worth becomes dangerously tied to their virtual ranking.
The competitive mechanics employed in League of Legends’ ranked system include:
The psychological toll of competitive ranking systems extends beyond individual players to poison entire gaming communities, with studies showing that toxicity increases at higher ranks as players become more invested in maintaining their status.
This competitive pressure particularly harms adolescents and young adults who derive their self-esteem primarily from gaming achievements, leading to academic decline, social isolation, and mental health deterioration as they sacrifice daily responsibilities for virtual rankings that ultimately provide no lasting satisfaction or transferable value to their lives.
League of Legends employs sophisticated variable reinforcement schedules modeled after slot machine psychology, utilizing unpredictable reward timing to trigger compulsive gameplay behaviors that mirror those found in gambling addiction.
These mechanisms, based on B.F. Skinner’s operant conditioning research, exploit the brain’s dopamine system by creating anticipation and uncertainty around rewards, with studies showing that variable ratio schedules produce the most persistent and resistant-to-extinction behaviors.
The game’s Hextech Crafting system, daily missions, and randomized loot drops are deliberately engineered to maximize what the video game industry calls “user engagement” but what neuroscientists recognize as the same neural pathways activated in substance addiction.
The following reward manipulation tactics are employed to create compulsive engagement:
Research demonstrates that these variable ratio reinforcement schedules are the most addictive form of behavioral conditioning, creating what psychologists call “compulsion loops” that hijack the brain’s natural reward system.
The unpredictable nature of rewards triggers higher dopamine production than fixed schedules, with players developing tolerance requiring increasingly more gameplay to achieve the same neurochemical satisfaction, ultimately leading to a state where the anticipation of rewards becomes more compelling than the rewards themselves—a hallmark of pathological addiction.
If League of Legends’ reward systems have caused you financial or psychological harm, TruLaw is here to help you seek justice.
Contact us using the chat on this page to receive an instant case evaluation and learn about filing a video game addiction lawsuit.
League of Legends weaponizes social pressure and Fear of Missing Out (FOMO) through carefully engineered features that exploit players’ fundamental human needs for belonging, social connection, and status validation.
The game’s team-based structure creates interdependence where individual players feel obligated to continue playing to avoid letting down teammates, while time-limited events and exclusive content trigger anxiety about missing rewards that will never be available again (similar to how other companies develop games for player retention).
Research shows that FOMO correlates strongly with gaming addiction, particularly among players with social anxiety who use online games to compensate for real-world social difficulties, creating a vicious cycle where the game becomes both the source of and solution to social stress.
The following social manipulation tactics create compulsive engagement through FOMO:
Studies demonstrate that social features in gaming exploit the same psychological vulnerabilities as social media addiction, with players reporting they feel societal pressure to always be available for their teams.
The combination of FOMO and social identity formation is particularly harmful for adolescents, who may sacrifice real-world relationships and responsibilities to maintain their status within gaming communities.
Individuals who began playing League of Legends before age 24 and experienced addiction-related harms before turning 25 may qualify for compensation, with eligibility criteria based on neuroscience research showing brain development continues until approximately age 25.
The prefrontal cortex, responsible for impulse control and decision-making, remains under construction during adolescence and early adulthood, making younger players particularly vulnerable to Riot Games’ manipulative design features.
As litigation progresses and more evidence emerges about the widespread nature of gaming addiction, eligibility criteria may expand to include additional age groups and harm categories following ongoing investigations.
TruLaw’s instant case evaluation tool can determine qualification immediately through a confidential assessment process that analyzes individual circumstances against current legal standards.
Even cases that appear borderline or uncertain should be evaluated, as criteria continue to evolve with ongoing judicial proceedings and emerging scientific evidence about gaming addiction’s long-term impacts.
The neuroscience behind age restrictions is compelling—research published in the National Center for Biotechnology Information confirms that the brain undergoes a “rewiring” process not complete until approximately age 25, with the prefrontal cortex being one of the last regions to reach maturation.
Legal experts argue that game developers who target users under 25 are knowingly exploiting neurologically vulnerable populations, similar to tactics used by violent video games targeting youth demographics.
A federal judge recently acknowledged these developmental concerns in related litigation, noting that young adults’ brains are particularly susceptible to addiction mechanisms employed by the gaming industry.
The timeline requirements reflect this understanding, with eligibility extending to those who began playing before age 24 and experienced symptoms before turning 25, ensuring that those harmed during their most vulnerable developmental period can seek justice.
The following social manipulation tactics create compulsive engagement through FOMO:
Studies demonstrate that social features in gaming exploit the same psychological vulnerabilities as social media addiction, with players reporting they feel societal pressure to always be available for their teams.
The combination of FOMO and social identity formation is particularly harmful for adolescents, who may sacrifice real-world relationships and professional responsibilities to maintain their status within gaming communities.
The range of qualifying injuries extends from formal gaming disorder diagnoses meeting DSM-5 Internet Gaming Disorder criteria to documented life impacts demonstrating addiction-related harm, including chronic fatigue from extended play sessions.
The DSM-5 requires five or more of nine specific symptoms persisting for 12 months, including preoccupation, withdrawal, tolerance, and loss of control leading to job loss and other severe consequences.
The following medical conditions and injuries have been documented in gaming addiction cases:
Medical records from psychiatrists, therapists, or primary care physicians documenting these conditions create powerful evidence for damage calculations, particularly when they show strained relationships with family members.
School transcripts showing grade decline, employment records documenting performance issues, and therapy notes describing gaming’s impact on daily functioning all contribute to establishing causation and calculating appropriate compensation in settlement negotiations.
Building a successful League of Legends addiction lawsuit requires comprehensive documentation that establishes both the extent of gaming addiction and its impact on the player’s life, with medical records showing diagnosed conditions like depression, anxiety, or gaming disorder forming the foundation of most claims.
Attorneys typically require proof that players engaged in excessive gaming for at least three hours daily over five weeks or more, began playing before age 24, and experienced symptoms before age 25, with cases involving minors under 18 considered particularly strong.
The more thorough and organized your evidence collection, the stronger your position in negotiations or litigation, as courts require clear causal links between the game’s addictive mechanics and the documented harm suffered by players and their families.
Evidence collection of documentation for a gaming addiction lawsuit includes:
Families should begin documenting evidence immediately upon recognizing addiction symptoms to gather evidence effectively, as thorough records not only strengthen legal claims but also help mental health professionals understand the full scope of harm caused by deliberately addictive game design, ultimately supporting both treatment and legal accountability efforts.
For a confidential case evaluation to determine if your League of Legends gaming history qualifies for compensation, reach out to TruLaw today.
Contact us using the chat on this page to discover if you’re eligible to join the League of Legends lawsuit.
Families pursuing League of Legends addiction lawsuits may seek comprehensive compensation for the devastating impact gaming addiction has on minors and young adults, with potential settlement amounts ranging from tens of thousands to over $350,000 depending on the severity of documented harm and medical expenses incurred.
While no standardized settlement amounts have been established as these cases remain in early litigation stages, attorneys are pursuing damages that reflect both immediate financial losses and long-term consequences including medical treatment costs, educational disruption, and diminished quality of life.
Law firms handling these cases typically work on contingency fee arrangements, meaning families pay nothing upfront and attorneys only collect fees if compensation is successfully recovered through settlement or trial verdict.
Economic damages encompass all quantifiable financial losses directly attributable to League of Legends addiction, creating a foundation for compensation calculations that often reach six figures when lifetime impacts are properly documented.
These damages include both past losses already incurred and future costs projected through economic expert analysis, with younger plaintiffs typically receiving higher awards due to greater lifetime earning impact.
Forensic economists calculate these losses using accepted methodologies that courts regularly approve in personal injury litigation.
The following categories of damages may be recoverable in gaming addiction lawsuits:
Legal experts estimate that high-severity cases involving psychiatric hospitalization, suicide attempts, or profound educational disruption may result in settlements exceeding $250,000, while moderate cases with documented mental health treatment and academic impacts typically range from $50,000 to $100,000.
The strength of each case depends on comprehensive documentation including medical records, gaming logs, financial statements showing in-game purchases, academic records demonstrating decline, and expert testimony linking the gaming design to the addiction.
Economic experts calculate lifetime earning impacts by comparing expected career trajectories before gaming addiction to actual outcomes after addiction disrupted education or employment.
Beyond the financial devastation caused by gaming addiction, victims suffer profound non-economic damages that fundamentally alter their quality of life, relationships, and potential for personal fulfillment impacting their well being significantly.
These intangible losses, which courts increasingly recognize as compensable injuries deserving substantial damages, encompass the full spectrum of human suffering from destroyed family bonds to lost developmental milestones that can never be recovered.
Legal precedent from substance addiction cases establishes that non-economic damages often exceed economic losses, as the pain, suffering, and diminished life enjoyment experienced by gaming addiction victims represents a theft of irreplaceable human experiences and opportunities during formative developmental years.
The following non-economic damages are pursued in gaming addiction lawsuits:
Studies indicate that gaming addiction causes measurable changes in brain structure similar to substance addiction, with victims experiencing diminished gray matter, reduced impulse control, and impaired emotional processing that can persist for years after recovery.
The loss of developmental experiences during adolescence (from first relationships to skill acquisition to identity formation) represents irreplaceable harm that monetary compensation can acknowledge but never fully restore, creating potential harm that extends far beyond financial losses.
This makes non-economic damages an important component of justice for families whose children have been deliberately targeted by predatory game design.
To learn how documented non-economic damages in your case can increase your potential compensation, connect with TruLaw now.
Contact us using the chat on this page to explore your options for filing a gaming addiction lawsuit.
Settlement values in League of Legends and other video game addiction lawsuits vary significantly based on multiple interconnected factors that courts and attorneys evaluate to determine appropriate compensation for victims.
The calculation of damages employs methodologies adapted from established personal injury and addiction litigation frameworks with vulnerable populations like minors typically receiving enhanced compensation due to developmental impacts, as reported by the Washington Post in recent coverage.
The following factors can influence settlement valuations in gaming addiction cases:
Successful settlement values require strategic case development with comprehensive documentation including medical records, gaming history logs, financial statements, psychological evaluations, and testimonies from family members describing behavioral changes.
Attorneys typically employ pain and suffering multipliers, vulnerable population enhancements, and future damages projections to calculate total compensation, while the threat of punitive damages for deliberate exploitation of minors often drives companies toward higher settlement offers to avoid potentially devastating jury verdicts that could establish precedents for thousands of similar cases.
Our Video Game Addiction attorney at TruLaw is dedicated to supporting clients through the process of filing a Video Game Addiction lawsuit against companies that deliberately create addictive products.
With extensive experience in product liability cases, Jessica Paluch-Hoerman and our partner law firms work with litigation leaders and mental health professionals to prove how video games with deliberately addictive features caused you harm.
TruLaw focuses on securing compensation for mental health treatment expenses, academic and career setbacks, family relationship damages, and other losses resulting from your video game addiction injuries.
We understand the psychological and social toll that Video Game Addiction issues have on your life and provide the personalized guidance you need when seeking justice.
Meet our lead Video Game Addiction attorney:
At TruLaw, we believe financial concerns should never stand in the way of justice.
That’s why we operate on a contingency fee basis—with this approach, you only pay legal fees after you’ve been awarded compensation for your injuries through a new settlement or verdict.
If you or a loved one experienced addiction, depression, sleep disorders, social isolation, or other mental health problems from excessive video game use, you may be eligible to seek compensation.
Contact TruLaw using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a Video Game Addiction lawsuit today.
Video game addiction lawsuits are being filed by individuals and families across the country who suffered mental health injuries and addiction from video games designed with manipulative features.
The video game addiction lawsuit seeks to hold these video game developers accountable.
TruLaw is currently accepting clients for the video game addiction lawsuit, including cases demanding greater transparency in game design.
A few reasons to choose TruLaw for your video game addiction lawsuit include:
If you or a loved one suffered from video game addiction or related mental health problems, you may be eligible to seek compensation.
Contact TruLaw using the chat on this page to receive an instant case evaluation that can determine if you qualify for the video game addiction lawsuit today.
While current criteria require addiction onset before age 25 based on brain development research, adults who meet historical requirements remain eligible regardless of their current age.
If you started playing League before age 24 and experienced addiction symptoms before turning 25, you can file a lawsuit even if you’re now 30, 40, or older.
As litigation develops and more evidence emerges about long-term addiction impacts, criteria may expand to include additional age groups, making evaluation worthwhile for borderline cases who began experiencing symptoms near their 25th birthday.
TruLaw operates on a pure contingency fee arrangement where clients pay absolutely nothing upfront—no filing fees, expert witness costs, or hourly attorney rates.
Attorney fees only come from successful recovery, typically ranging from 33-40% of your settlement amount, meaning you never pay out-of-pocket.
All case costs including medical expert fees, document analysis, and court expenses are advanced by the firm and only recouped if we win.
This risk-free structure ensures everyone can pursue justice regardless of financial situation, with no bills if the case is unsuccessful.
Key evidence includes your League account showing playtime and ranked history, financial records of RP purchases, and any medical documentation of gaming-related conditions, though formal diagnosis isn’t required.
TruLaw helps obtain necessary documentation including subpoenaing records from Riot Games that players cannot access independently.
Even incomplete records can support viable claims when combined with witness testimony from family and friends who observed behavioral changes.
School transcripts showing grade decline, employment records documenting performance issues, and therapy notes all strengthen cases.
Most gaming addiction lawsuits resolve within 18-36 months through the California JCCP No. 5363 coordinated proceedings, though timeline varies based on case complexity and defendant cooperation.
Well-documented cases with clear damages may qualify for early settlement programs, potentially resolving within 12-18 months.
Factors affecting timeline include strength of evidence, whether your case is selected as a bellwether trial, and Riot Games’ willingness to negotiate.
The coordinated proceeding structure typically accelerates resolution compared to individual lawsuits, with ongoing settlement discussions at multiple stages throughout the litigation process.
Yes, ongoing gameplay doesn’t prevent legal action for past and continuing harms, as addiction is a recognized medical condition requiring ongoing management.
Filing a lawsuit can actually support recovery by providing resources for professional treatment while holding Riot Games accountable for deliberately creating addictive products without providing adequate warnings.
Compensation can fund therapy, addiction counseling, and educational recovery programs while sending an important message about corporate responsibility and the increased risk these games pose.
Many families find that pursuing legal action empowers them to address the addiction more effectively, with settlement funds ensuring access to long-term treatment and support services.
League combines multiple predatory mechanics—competitive ranking systems forcing 50% win rates, Hextech Crafting loot boxes with gambling-like odds, and sophisticated FOMO tactics through limited-time events—creating uniquely addictive gameplay, with the parent company facing similar scrutiny in a separate class action suit.
Unlike simpler games, League employs variable-ratio reinforcement schedules, social pressure through team obligations, and seasonal resets that erase progress, forcing continuous play, while the company announced new features that further exploit mental disorders.
This sophisticated psychological manipulation, combined with Riot’s massive player base and documented knowledge of addiction risks, creates stronger legal arguments about intentional harm compared to games with fewer manipulative features or less evidence of corporate awareness.
Managing Attorney & Owner
With over 25 years of legal experience, Jessica Paluch-Hoerman is an Illinois lawyer, a CPA, and a mother of three. She spent the first decade of her career working as an international tax attorney at Deloitte.
In 2009, Jessie co-founded her own law firm with her husband – which has scaled to over 30 employees since its conception.
In 2016, Jessie founded TruLaw, which allows her to collaborate with attorneys and legal experts across the United States on a daily basis. This hypervaluable network of experts is what enables her to share the most reliable, accurate, and up-to-date legal information with our readers!
Here, at TruLaw, we’re committed to helping victims get the justice they deserve.
Alongside our partner law firms, we have successfully collected over $3 Billion in verdicts and settlements on behalf of injured individuals.
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At TruLaw, we fiercely combat corporations that endanger individuals’ well-being. If you’ve suffered injuries and believe these well-funded entities should be held accountable, we’re here for you.
With TruLaw, you gain access to successful and seasoned lawyers who maximize your chances of success. Our lawyers invest in you—they do not receive a dime until your lawsuit reaches a successful resolution!
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Here, at TruLaw, we’re committed to helping victims get the justice they deserve.
Alongside our partner law firms, we have successfully collected over $3 Billion in verdicts and settlements on behalf of injured individuals.
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