An emerging legal framework for video game addiction litigation is taking shape through landmark cases and regulatory actions against major video game companies.
These precedents demonstrate that courts and federal agencies are increasingly willing to hold game developers accountable for allegedly predatory design practices – legal theories that may soon extend to GTA Online and similar titles.

The relevance of regulatory enforcement actions and class certification victories cannot be overstated.
Each successful case strengthens the foundation for future litigation and establishes precedents that plaintiffs’ attorneys can use to hold gaming companies accountable, including Take-Two Interactive.
The Epic Games Watershed Moment
The Federal Trade Commission’s December 2022 action against Epic Games represents the most substantial regulatory precedent for gaming addiction claims.
The agency specifically targeted Epic’s use of dark patterns – deceptive design techniques that manipulate users into unintended actions.
The $520 million settlement addressed multiple violations:
- $275 million for COPPA violations related to collecting children’s personal data without parental consent – the largest penalty ever obtained for violating an FTC rule
- $245 million in consumer refunds for dark patterns that tricked players into unintended purchases
- Specific citations of Epic’s use of confusing purchase interfaces and default settings that exposed children to harm
This settlement established that federal regulators will pursue substantial penalties against game companies for exploitative design practices.
FTC Chair Lina Khan stated the action should put the entire video game industry “on notice” that manipulative design tactics targeting vulnerable users will face enforcement consequences.
The record-breaking penalty amount signals that regulators view these practices as serious consumer protection violations warranting aggressive enforcement.
FIFA Loot Box Litigation Gains Momentum
Electronic Arts faces ongoing class action litigation in multiple jurisdictions over FIFA Ultimate Team’s pack mechanics, with courts increasingly willing to classify randomized paid content as gambling.
Key developments in FIFA loot box litigation span multiple jurisdictions:
- The Quebec class action was certified in 2023, allowing claims that FUT packs constitute illegal gambling to proceed to trial
- Belgium banned loot boxes outright in 2018 after the Belgian Gaming Commission ruled that paid loot boxes fall under Belgian gambling law, forcing EA to remove FIFA Points from the Belgian market entirely
- Netherlands courts upheld gambling classifications despite EA’s appeals, resulting in threatened fines of up to €800,000 per day for continued violations
These cases demonstrate that courts in multiple jurisdictions are willing to classify randomized paid content as gambling, even when items cannot be directly cashed out for real money – a legal theory with direct implications for GTA Online’s casino mechanics.
Fortnite Addiction Claims Survive Early Hurdles
A Quebec Superior Court class action lawsuit alleging Fortnite was deliberately designed to be addictive achieved a procedural victory in 2022 when the court allowed the case to proceed, finding sufficient evidence of potential harm to justify collective litigation.
The court determined that sufficient and specific allegations regarding the hazards stemming from Fortnite’s addictive gameplay mechanics supported the existence of a serious issue requiring judicial consideration.
The plaintiffs allege Epic Games engaged in the following harmful practices:
- Employment of psychological manipulation techniques borrowed from gambling and behavioral addiction research
- Deliberate failure to warn players and parents about the addictive nature of the game’s design and its associated risks
- Implementation of variable reward systems specifically engineered to create compulsive gaming behaviors and play patterns
These legal theories (psychological manipulation, failure to warn, and intentional exploitation of addiction mechanisms) could support a Grand Theft Auto lawsuit targeting GTA Online’s engagement systems and monetization strategies.
The Quebec court’s willingness to allow the case to proceed demonstrates that addiction-based claims against video game companies can survive early procedural challenges, opening the door for similar litigation against other developers.
If you or your child has been harmed by addictive game design or predatory monetization practices, you may be eligible to seek compensation.
Contact TruLaw using the chat on this page to receive an instant case evaluation and determine whether you qualify to join others in filing a GTA addiction lawsuit today.

